My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Dart Goblin Goblin Barrel Witch
Zap
Bomber Bats Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Bomber Dart Goblin Goblin Barrel Witch
The Log
Bomber Dart Goblin Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Bats Dart Goblin Goblin Barrel Witch
Royal Delivery
Bomber Bats Dart Goblin Goblin Barrel Witch P.E.K.K.A
Fireball
Bomber Dart Goblin Goblin Barrel Witch
Poison
Bomber Bats Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Dart Goblin Goblin Barrel Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A
Bats
Bomber Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Dart Goblin
Goblin Barrel P.E.K.K.A The Log
Goblin Barrel
Dart Goblin Bats Arrows P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Dart Goblin Goblin Barrel Witch The Log
The Log
Dart Goblin P.E.K.K.A

Defense Synergies 1 10

Bomber
Bats P.E.K.K.A The Log
Bats
Bomber Dart Goblin P.E.K.K.A The Log
Arrows
P.E.K.K.A
Dart Goblin
Bats P.E.K.K.A The Log
Goblin Barrel
Witch
The Log
P.E.K.K.A
The Log Bomber Bats Arrows Dart Goblin
The Log
P.E.K.K.A Bomber Bats Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
P.E.K.K.A Bats Dart Goblin Witch The Log
Witch P.E.K.K.A Bomber Bats Dart Goblin
Witch P.E.K.K.A Bats Dart Goblin
Bomber Arrows P.E.K.K.A The Log
Arrows The Log Bomber Bats Dart Goblin
Bats Dart Goblin Arrows Witch
Arrows Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A
Bomber Dart Goblin
Bats Dart Goblin Witch Bomber Arrows The Log
Arrows Bats Dart Goblin Witch
P.E.K.K.A Bomber Bats Witch The Log
Bomber Bats Arrows Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bomber Bats Arrows Witch P.E.K.K.A
Arrows Bomber Bats Dart Goblin Witch The Log
Arrows Witch The Log Bomber Bats Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Bats Arrows Dart Goblin Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Bomber Arrows The Log
P.E.K.K.A Bats Witch The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Witch
Arrows Bats Dart Goblin Witch
P.E.K.K.A Bats Dart Goblin Witch
P.E.K.K.A
P.E.K.K.A Bats Witch The Log
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Witch
Bomber Dart Goblin Witch
Witch Bomber Bats Dart Goblin P.E.K.K.A The Log
Bats Arrows Bomber Dart Goblin Witch P.E.K.K.A The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Bomber Arrows The Log
Arrows Bats Dart Goblin Witch
Bomber Arrows Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Bats
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Bomber Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Bomber Bats
Bomber Arrows Dart Goblin The Log
Bomber Arrows Dart Goblin Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch The Log
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin Witch
Bats Dart Goblin Witch
Bomber Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows The Log
Dart Goblin
Arrows The Log Bomber Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin Witch The Log
Bats Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin

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