My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Hunter Balloon Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Balloon
Giant Snowball
Bomber Bats Goblin Gang Balloon Princess
Zap
Bomber Bats Goblin Gang Balloon Princess
Barbarian Barrel
Bomber Goblin Gang Hunter Executioner Princess
The Log
Bomber Goblin Gang Hunter Princess
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Princess
Royal Delivery
Bomber Bats Goblin Gang Hunter Balloon Executioner Princess
Fireball
Bomber Goblin Gang Hunter Balloon Executioner Princess
Poison
Bomber Bats Goblin Gang Hunter Balloon Executioner Princess
Lightning
Hunter Balloon Executioner
Rocket
Hunter Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Princess Hunter Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Balloon Bomber
Arrows
Balloon
Goblin Gang
Balloon Princess
Hunter
Balloon
Balloon
Bats Arrows Goblin Gang Hunter Executioner Princess
Executioner
Balloon
Princess
Goblin Gang Balloon

Defense Synergies 0 3

Bomber
Bats
Bats
Bomber Hunter
Arrows
Goblin Gang
Princess
Hunter
Bats
Balloon
Executioner
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Hunter Bats Goblin Gang Executioner
Goblin Gang Hunter Bomber Bats Executioner
Hunter Bats Goblin Gang
Bomber Arrows Princess
Arrows Goblin Gang Bomber Bats Hunter Executioner
Bats Hunter Arrows Goblin Gang Executioner Princess
Arrows
Hunter Goblin Gang Princess
Goblin Gang Bomber Hunter
Bats Goblin Gang Executioner Bomber Arrows Hunter Princess
Arrows Hunter Executioner Bats Goblin Gang Princess
Hunter Bomber Bats Goblin Gang
Bomber Executioner Bats Arrows Goblin Gang Hunter Princess
Goblin Gang Hunter
Goblin Gang Hunter
Bomber Bats Arrows Goblin Gang Hunter Executioner
Arrows Bomber Bats Goblin Gang Hunter Executioner
Arrows Hunter Executioner Bomber Bats Princess
Hunter
Bomber Goblin Gang Bats Arrows Hunter Executioner
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Arrows Goblin Gang Hunter Executioner
Goblin Gang Bats Hunter
Goblin Gang Hunter Bats
Goblin Gang Hunter Executioner
Arrows Executioner Bats Goblin Gang Hunter Princess
Goblin Gang Bats Hunter
Hunter
Bats
Goblin Gang
Bats Hunter
Arrows
Goblin Gang Hunter Executioner
Bomber Executioner Princess
Goblin Gang Bomber Bats Hunter Executioner
Bats Arrows Executioner Bomber Hunter Princess
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Executioner Princess
Arrows
Arrows
Bomber Executioner Arrows
Arrows Executioner Bats Hunter Princess
Bomber Arrows Executioner Princess
Arrows Hunter Executioner Princess
Arrows
Bats Goblin Gang
Arrows Princess
Arrows Executioner Princess
Hunter Executioner Princess
Arrows Princess
Princess Arrows
Bomber Arrows Hunter Executioner Princess
Arrows Executioner Princess
Arrows
Bomber Bats
Bomber Arrows Hunter Executioner Princess
Bomber Arrows Princess
Arrows Princess
Arrows
Arrows Bomber Hunter Executioner Princess
Arrows Hunter Executioner Princess
Arrows Princess
Arrows
Bats Arrows Hunter Executioner Princess
Bats
Bomber Arrows Hunter
Arrows Princess
Arrows Princess
Bats Goblin Gang Princess
Arrows Hunter Executioner Princess
Arrows
Goblin Gang Hunter Executioner Princess
Arrows Bomber Executioner Princess
Arrows
Executioner
Bats Goblin Gang Princess
Bats Executioner Princess
Executioner Princess

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