My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elixir Golem Hog Rider Wall Breakers
Giant Snowball
Bomber Bats Goblin Gang Dart Goblin Hog Rider Wall Breakers
Zap
Bomber Bats Goblin Gang Dart Goblin Wall Breakers
Barbarian Barrel
Bomber Goblin Gang Dart Goblin Elixir Golem Wall Breakers
The Log
Bomber Goblin Gang Dart Goblin Elixir Golem Hog Rider Wall Breakers
Earthquake
Bomber Goblin Gang Elixir Golem Hog Rider
Arrows
Bomber Bats Goblin Gang Dart Goblin Wall Breakers
Royal Delivery
Bomber Bats Goblin Gang Dart Goblin Elixir Golem Hog Rider Wall Breakers
Fireball
Bomber Goblin Gang Dart Goblin Elixir Golem Hog Rider Wall Breakers
Poison
Bomber Bats Goblin Gang Dart Goblin Elixir Golem
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Goblin Gang Dart Goblin Elixir Golem Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Hog Rider
Bats
Hog Rider Bomber Elixir Golem Wall Breakers
Goblin Gang
Hog Rider Dart Goblin Elixir Golem
Dart Goblin
Goblin Gang Elixir Golem Hog Rider Wall Breakers
Elixir Golem
Bomber Bats Goblin Gang Dart Goblin Fireball Hog Rider
Fireball
Hog Rider Elixir Golem Wall Breakers
Hog Rider
Bats Goblin Gang Fireball Bomber Dart Goblin Elixir Golem
Wall Breakers
Bats Dart Goblin Fireball

Defense Synergies 0 3

Bomber
Bats
Bats
Bomber Dart Goblin
Goblin Gang
Dart Goblin
Dart Goblin
Bats Goblin Gang
Elixir Golem
Fireball
Hog Rider
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball
Bats Goblin Gang Dart Goblin
Goblin Gang Bomber Bats Dart Goblin
Bats Goblin Gang Dart Goblin
Bomber Fireball
Goblin Gang Fireball Bomber Bats Dart Goblin
Bats Dart Goblin Goblin Gang Fireball
Dart Goblin Fireball
Goblin Gang
Goblin Gang Bomber Dart Goblin
Bats Goblin Gang Dart Goblin Bomber Fireball
Bats Goblin Gang Dart Goblin Fireball
Bomber Bats Goblin Gang Fireball
Bomber Fireball Bats Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang Fireball
Bomber Bats Goblin Gang Fireball
Fireball Bomber Bats Goblin Gang Dart Goblin
Bomber Bats Dart Goblin Fireball
Dart Goblin
Bomber Goblin Gang Bats Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Bomber Goblin Gang
Goblin Gang Bats
Goblin Gang Bats Fireball
Goblin Gang
Fireball Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Fireball
Bats Fireball
Goblin Gang Dart Goblin
Bats Dart Goblin
Fireball
Goblin Gang Fireball
Bomber Dart Goblin Fireball
Goblin Gang Bomber Bats Dart Goblin Fireball
Bats Bomber Dart Goblin Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Fireball
Fireball Bats Dart Goblin
Bomber Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Goblin Gang Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bomber Bats
Bomber Dart Goblin Fireball
Bomber Dart Goblin Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Bomber Dart Goblin Fireball
Fireball
Fireball
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Goblin Gang Dart Goblin
Bomber Dart Goblin Fireball
Fireball
Dart Goblin
Bats Goblin Gang Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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