My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Elixir Golem Executioner Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Skeleton King
Giant Snowball
Bomber Bats Skeleton King
Zap
Bomber Bats Skeleton King
Barbarian Barrel
Bomber Knight Elixir Golem Executioner Magic Archer Skeleton King
The Log
Bomber Elixir Golem Skeleton King
Earthquake
Bomber Elixir Golem Skeleton King
Arrows
Bomber Bats Skeleton King
Royal Delivery
Bomber Bats Knight Elixir Golem Executioner Magic Archer Skeleton King
Fireball
Bomber Elixir Golem Executioner Magic Archer Skeleton King
Poison
Bomber Bats Elixir Golem Executioner Magic Archer Skeleton King
Lightning
Knight Executioner Magic Archer Skeleton King
Rocket
Executioner Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Executioner Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Elixir Golem Fireball Magic Archer Skeleton King Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elixir Golem
Bats
Knight Bomber Elixir Golem Skeleton King
Knight
Bats Executioner Bomber Fireball Magic Archer
Elixir Golem
Bomber Bats Fireball Executioner Magic Archer
Fireball
Knight Elixir Golem Magic Archer Skeleton King
Executioner
Knight Elixir Golem
Magic Archer
Knight Elixir Golem Fireball
Skeleton King
Bats Fireball

Defense Synergies 4 3

Bomber
Knight Bats
Bats
Knight Bomber Skeleton King
Knight
Bomber Bats Executioner Magic Archer Fireball
Elixir Golem
Fireball
Knight
Executioner
Knight
Magic Archer
Knight
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Executioner Magic Archer
Bats Knight Executioner
Bomber Bats Knight Executioner
Bats Knight Skeleton King
Bomber Fireball
Fireball Bomber Bats Executioner Magic Archer
Bats Fireball Executioner Magic Archer
Fireball Magic Archer
Skeleton King
Knight Bomber
Bats Executioner Bomber Knight Fireball Magic Archer Skeleton King
Executioner Bats Fireball Magic Archer
Bomber Bats Knight Fireball
Bomber Fireball Executioner Bats Magic Archer Skeleton King
Knight Skeleton King
Fireball
Bomber Bats Knight Fireball Executioner
Fireball Bomber Bats Knight Executioner Magic Archer
Executioner Bomber Bats Knight Fireball Magic Archer
Bomber Bats Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Bomber Knight Executioner Magic Archer
Bats Knight
Bats Knight Fireball
Knight Executioner
Fireball Executioner Bats Magic Archer
Bats Knight Fireball
Knight
Bats Knight Fireball Magic Archer
Bats Knight
Fireball
Knight Fireball Executioner Skeleton King
Bomber Fireball Executioner Magic Archer
Bomber Bats Knight Fireball Executioner Magic Archer Skeleton King
Bats Executioner Bomber Fireball Magic Archer Skeleton King
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Executioner Magic Archer
Fireball Magic Archer
Knight Fireball
Bomber Fireball Executioner Magic Archer
Fireball Executioner Bats Magic Archer
Bomber Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Bats Fireball
Knight Fireball Magic Archer
Fireball Executioner Magic Archer
Knight Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bomber Fireball Executioner Magic Archer
Magic Archer Fireball Executioner
Fireball
Bomber Bats
Bomber Fireball Executioner Magic Archer
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Bomber Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Executioner Magic Archer
Bats Fireball
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Knight Executioner Magic Archer
Bomber Fireball Executioner Magic Archer Skeleton King
Fireball
Executioner
Bats Fireball Magic Archer Skeleton King
Bats Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball

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