My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Giant Skeleton
Giant Snowball
Bomber Bats Musketeer Skeleton Army Princess
Zap
Bomber Bats Skeleton Army Princess
Barbarian Barrel
Bomber Musketeer Wizard Skeleton Army Giant Skeleton Princess
The Log
Bomber Mini P.E.K.K.A Musketeer Skeleton Army Giant Skeleton Princess
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army Princess
Royal Delivery
Bomber Bats Mini P.E.K.K.A Musketeer Wizard Skeleton Army Giant Skeleton Princess
Fireball
Bomber Musketeer Wizard Skeleton Army Princess
Poison
Bomber Bats Musketeer Wizard Skeleton Army Princess
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Princess Mini P.E.K.K.A Musketeer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Skeleton Army Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Musketeer Wizard Giant Skeleton Princess
Musketeer
Mini P.E.K.K.A Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Bomber Mini P.E.K.K.A Musketeer Wizard Princess
Princess
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 16

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Musketeer Giant Skeleton
Mini P.E.K.K.A
Bomber Bats Musketeer Wizard Skeleton Army Princess
Musketeer
Bats Mini P.E.K.K.A Skeleton Army Giant Skeleton
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Musketeer Wizard Giant Skeleton Princess
Giant Skeleton
Bats Musketeer Wizard Skeleton Army Princess
Princess
Mini P.E.K.K.A Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Bomber Bats Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Bats Musketeer Giant Skeleton
Mini P.E.K.K.A Skeleton Army Bomber Bats Musketeer
Bomber Mini P.E.K.K.A Skeleton Army Giant Skeleton Princess
Skeleton Army Bomber Bats Musketeer
Bats Musketeer Wizard Princess
Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer Skeleton Army Princess
Skeleton Army Bomber Mini P.E.K.K.A Musketeer Giant Skeleton
Bats Skeleton Army Bomber Musketeer Wizard Giant Skeleton Princess
Musketeer Bats Wizard Princess
Mini P.E.K.K.A Skeleton Army Bomber Bats Musketeer Wizard Giant Skeleton
Bomber Wizard Skeleton Army Bats Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Bomber Bats Mini P.E.K.K.A Musketeer Skeleton Army
Bomber Bats Musketeer Wizard Skeleton Army
Wizard Bomber Bats Musketeer Giant Skeleton Princess
Mini P.E.K.K.A Musketeer
Bomber Wizard Skeleton Army Bats Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Bomber Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Giant Skeleton Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bats Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Skeleton Army
Wizard Bats Musketeer Princess
Mini P.E.K.K.A Skeleton Army Bats Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Bats Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Bats Mini P.E.K.K.A Musketeer Giant Skeleton
Skeleton Army Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard
Wizard Bomber Musketeer Skeleton Army Princess
Skeleton Army Bomber Bats Mini P.E.K.K.A Musketeer Giant Skeleton
Bats Bomber Mini P.E.K.K.A Musketeer Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Giant Skeleton
Musketeer Princess
Giant Skeleton
Musketeer Giant Skeleton
Bomber Wizard
Wizard Bats Musketeer Princess
Bomber Musketeer Wizard Princess
Wizard Princess
Wizard
Bats Mini P.E.K.K.A Musketeer
Musketeer Wizard Princess
Musketeer Wizard Princess
Musketeer Princess
Musketeer Princess
Princess Musketeer
Bomber Musketeer Wizard Princess
Musketeer Wizard Princess
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Wizard Princess
Bomber Wizard Princess
Musketeer Giant Skeleton
Wizard Princess
Musketeer
Musketeer
Bomber Wizard Princess
Musketeer Wizard Princess
Musketeer Wizard Princess
Musketeer
Bats Musketeer Wizard Princess
Bats Musketeer Wizard
Mini P.E.K.K.A
Bomber Musketeer Wizard
Princess
Giant Skeleton
Wizard Princess
Bats Musketeer Skeleton Army Princess
Musketeer Wizard Princess
Mini P.E.K.K.A Musketeer Wizard Princess
Bomber Musketeer Wizard Princess
Giant Skeleton
Musketeer
Bats Musketeer Giant Skeleton Princess
Bats Musketeer Princess
Musketeer Giant Skeleton Princess

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