My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Clone Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Army Clone
Zap
Bomber Bats Skeleton Army Clone
Barbarian Barrel
Bomber Skeleton Army Clone Executioner Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton
Earthquake
Bomber Skeleton Army Clone
Arrows
Bomber Bats Skeleton Army Clone
Royal Delivery
Bomber Bats Mini P.E.K.K.A Skeleton Army Clone Executioner Giant Skeleton
Fireball
Bomber Skeleton Army Clone Executioner
Poison
Bomber Bats Skeleton Army Clone Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Skeleton Army Clone Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Skeleton Army Clone Mini P.E.K.K.A Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Bomber Mini P.E.K.K.A Rage Clone
Mini P.E.K.K.A
Bomber Bats Rage Giant Skeleton
Rage
Bats Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Bats
Executioner
Giant Skeleton
Bats Clone Bomber Mini P.E.K.K.A Rage

Defense Synergies 0 9

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Bats Skeleton Army Executioner
Rage
Skeleton Army
Mini P.E.K.K.A Executioner Giant Skeleton
Clone
Executioner
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton
Bats Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Mini P.E.K.K.A Skeleton Army Bats Executioner
Mini P.E.K.K.A Skeleton Army Bomber Bats Executioner Giant Skeleton
Mini P.E.K.K.A Skeleton Army Bats
Bomber Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Bomber Bats Executioner
Bats Executioner
Giant Skeleton
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Giant Skeleton
Bats Skeleton Army Executioner Bomber Giant Skeleton
Executioner Bats
Mini P.E.K.K.A Skeleton Army Bomber Bats Giant Skeleton
Bomber Skeleton Army Executioner Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bomber Bats Mini P.E.K.K.A Skeleton Army Executioner
Bomber Bats Skeleton Army Executioner
Executioner Bomber Bats Giant Skeleton
Mini P.E.K.K.A
Bomber Skeleton Army Bats Mini P.E.K.K.A Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Bomber Mini P.E.K.K.A Executioner
Skeleton Army Giant Skeleton Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A Skeleton Army Executioner
Executioner Bats
Mini P.E.K.K.A Skeleton Army Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A Giant Skeleton
Skeleton Army Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Executioner
Bomber Skeleton Army Executioner
Skeleton Army Bomber Bats Mini P.E.K.K.A Executioner Giant Skeleton
Bats Executioner Bomber Mini P.E.K.K.A Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Bomber Executioner
Executioner Bats
Bomber Executioner
Executioner
Bats Mini P.E.K.K.A
Executioner
Executioner
Bomber Executioner
Executioner
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Executioner
Bomber
Giant Skeleton
Bomber Executioner
Executioner
Bats Executioner
Bats
Mini P.E.K.K.A
Bomber
Giant Skeleton
Bats Skeleton Army
Executioner
Mini P.E.K.K.A Executioner
Bomber Executioner
Giant Skeleton
Executioner
Bats Giant Skeleton
Bats Executioner
Executioner Giant Skeleton

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