My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Elixir Golem Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Recruits Elixir Golem Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Elixir Golem Sparky
Giant Snowball
Bomber Bats Barbarians Royal Recruits
Zap
Bomber Bats Mortar Sparky
Barbarian Barrel
Bomber Mortar Barbarians Royal Recruits Elixir Golem Sparky
The Log
Bomber Barbarians Royal Recruits Elixir Golem Sparky
Earthquake
Bomber Mortar Barbarians Elixir Golem
Arrows
Bomber Bats Royal Recruits
Royal Delivery
Bomber Bats Barbarians Royal Recruits Elixir Golem Sparky
Fireball
Bomber Mortar Barbarians Elixir Golem Sparky
Poison
Bomber Bats Mortar Barbarians Royal Recruits Elixir Golem Sparky
Lightning
Mortar Sparky Archer Queen
Rocket
Mortar Barbarians Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Elixir Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Elixir Golem Mortar Barbarians Archer Queen Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Elixir Golem Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar Royal Recruits Elixir Golem Sparky
Bats
Bomber Mortar Royal Recruits Elixir Golem Sparky
Mortar
Bomber Bats
Barbarians
Royal Recruits
Bomber Bats
Elixir Golem
Bomber Bats Sparky
Sparky
Bomber Bats Elixir Golem Archer Queen
Archer Queen
Sparky

Defense Synergies 0 6

Bomber
Bats Mortar Royal Recruits
Bats
Bomber Mortar Royal Recruits Sparky
Mortar
Bomber Bats
Barbarians
Royal Recruits
Bomber Bats
Elixir Golem
Sparky
Bats
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Royal Recruits Sparky
Barbarians Sparky Bats Mortar Royal Recruits
Mortar Barbarians Sparky Bomber Bats Royal Recruits
Barbarians Royal Recruits Sparky Bats Mortar
Bomber Barbarians Royal Recruits Sparky
Bomber Bats
Bats Mortar
Barbarians Royal Recruits Sparky
Barbarians Sparky Mortar Royal Recruits Archer Queen
Bomber Barbarians Royal Recruits Sparky
Bats Barbarians Bomber Royal Recruits
Bats
Mortar Barbarians Royal Recruits Sparky Bomber Bats
Bomber Sparky Bats Mortar Barbarians Royal Recruits
Barbarians Royal Recruits Sparky Mortar
Barbarians Mortar Royal Recruits Sparky
Barbarians Sparky Bomber Bats Mortar Royal Recruits
Mortar Bomber Bats Barbarians Royal Recruits
Mortar Bomber Bats Barbarians Royal Recruits
Barbarians Sparky Mortar Royal Recruits
Bomber Royal Recruits Bats Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Sparky
Bomber Mortar
Barbarians Royal Recruits Bats Sparky
Royal Recruits Bats Barbarians Sparky
Barbarians Royal Recruits Sparky
Bats
Royal Recruits Sparky Bats Barbarians
Barbarians Royal Recruits Sparky
Royal Recruits Bats Mortar Barbarians Sparky
Royal Recruits Barbarians Sparky
Bats Barbarians Royal Recruits Sparky
Royal Recruits Barbarians Archer Queen
Barbarians Royal Recruits Sparky
Royal Recruits Bomber Barbarians Sparky
Barbarians Royal Recruits Sparky Bomber Bats Mortar Archer Queen
Bats Bomber Barbarians Royal Recruits Sparky Archer Queen
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Sparky
Mortar
Sparky
Barbarians Royal Recruits Sparky
Bomber Mortar Sparky
Bats
Bomber Mortar Sparky
Mortar
Bats Sparky
Mortar Royal Recruits Sparky
Archer Queen
Mortar Sparky
Mortar
Mortar Sparky
Bomber Mortar Sparky
Mortar Royal Recruits Sparky
Mortar Sparky
Bomber Bats Sparky
Bomber Mortar Sparky
Bomber Mortar
Sparky
Sparky
Mortar Barbarians Royal Recruits
Bomber Mortar Sparky
Mortar Sparky
Mortar Sparky
Mortar Sparky
Bats Sparky
Bats
Sparky
Bomber Mortar Sparky
Sparky
Sparky
Sparky
Bats Barbarians Royal Recruits
Archer Queen
Sparky
Bomber Mortar
Sparky Archer Queen
Royal Recruits Sparky Archer Queen
Bats Royal Recruits Sparky Archer Queen
Bats Archer Queen
Mortar Royal Recruits Sparky Archer Queen
Sparky
Mortar Sparky

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