My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Prince Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Prince Bandit
Giant Snowball
Bomber Bats Wall Breakers
Zap
Bomber Bats Wall Breakers Prince Bandit
Barbarian Barrel
Bomber Wall Breakers Bandit
The Log
Bomber Wall Breakers Prince Bandit
Earthquake
Bomber
Arrows
Bomber Bats Wall Breakers
Royal Delivery
Bomber Bats Wall Breakers Prince Bandit
Fireball
Bomber Wall Breakers Bandit
Poison
Bomber Bats
Lightning
Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers The Log Bandit Golden Knight Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Wall Breakers The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Prince Bandit Mega Knight
Bats
Mega Knight Bomber Wall Breakers Prince Bandit
Wall Breakers
Bats The Log Mega Knight
Prince
Mega Knight Bomber Bats The Log
The Log
Wall Breakers Prince Bandit Mega Knight
Bandit
Bomber Bats The Log Mega Knight Golden Knight
Mega Knight
Bats Prince Bomber Wall Breakers The Log Bandit
Golden Knight
Bandit

Defense Synergies 1 13

Bomber
Bats The Log Bandit Golden Knight
Bats
Bomber Prince The Log Bandit Mega Knight Golden Knight
Wall Breakers
Prince
The Log Bats
The Log
Prince Bomber Bats Bandit Mega Knight Golden Knight
Bandit
Bomber Bats The Log Mega Knight
Mega Knight
Bats The Log Bandit
Golden Knight
Bomber Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Golden Knight
Bats Prince The Log Bandit Mega Knight
Prince Mega Knight Bomber Bats Bandit
Prince Bats Bandit Mega Knight
Bomber Prince The Log Mega Knight
The Log Bomber Bats Bandit Mega Knight
Bats
The Log Bandit Mega Knight Golden Knight
Prince
Bomber Prince Bandit Mega Knight
Bats Bomber The Log Bandit Mega Knight
Bats
Prince Mega Knight Bomber Bats The Log Bandit
Bomber Mega Knight Bats Prince The Log Golden Knight
Prince Bandit Mega Knight
Prince The Log Bandit Mega Knight
Mega Knight Bomber Bats Prince
Mega Knight Bomber Bats Prince The Log Bandit Golden Knight
The Log Bomber Bats Bandit Mega Knight
Prince
Bomber Mega Knight Bats Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Bandit
Bandit Bomber Prince The Log Mega Knight
Bandit Mega Knight Bats Prince The Log Golden Knight
Prince Mega Knight Bats The Log Bandit
Prince Bandit Mega Knight
Bats
Prince Bats Bandit
Mega Knight Prince
Mega Knight Bats Prince The Log Bandit
Mega Knight Bats Prince Golden Knight
Mega Knight Prince The Log
Prince Mega Knight Bandit Golden Knight
Bomber Mega Knight
Bomber Bats Prince The Log Golden Knight
Bats Mega Knight Bomber The Log Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Golden Knight
The Log Bandit Golden Knight
The Log Bandit
Prince The Log
Bomber The Log Mega Knight
Bats
Bomber The Log
The Log
The Log Bandit Golden Knight
Bats Prince
Prince The Log Bandit Golden Knight
The Log Bandit Golden Knight
Bandit
Prince The Log
Bomber The Log Bandit Golden Knight
The Log Bandit Mega Knight
Bomber Bats
Bomber Prince The Log Bandit Mega Knight
Bomber The Log Mega Knight Golden Knight
Prince The Log Mega Knight
Prince The Log
The Log
The Log Bomber Mega Knight
The Log Bandit Golden Knight
Prince The Log Bandit Mega Knight Golden Knight
The Log Bandit Golden Knight
Bats
Bats
Bomber The Log Bandit Mega Knight
Prince Mega Knight
The Log
Bats Prince Bandit
The Log
Prince Mega Knight
The Log Bomber
Prince Mega Knight
Bats The Log Golden Knight
Bats
Prince The Log Bandit Mega Knight Golden Knight
Prince
Mega Knight

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