My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider
Giant Snowball
Bomber Bats Archers Hog Rider
Zap
Bomber Bats Archers
Barbarian Barrel
Bomber Archers Wizard Royal Ghost
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Hog Rider Wizard P.E.K.K.A Royal Ghost
Fireball
Bomber Archers Hog Rider Wizard
Poison
Bomber Bats Archers Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Archers Royal Ghost Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Bats Archers Royal Ghost
Archers
Zap Hog Rider P.E.K.K.A Royal Ghost
Hog Rider
Bats Zap Bomber Archers Wizard
Wizard
Hog Rider P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Bomber Bats Archers Wizard
Royal Ghost
Zap Archers Wizard

Defense Synergies 0 12

Bomber
Bats Zap P.E.K.K.A Royal Ghost
Bats
Bomber Zap P.E.K.K.A
Zap
Bomber Bats Archers P.E.K.K.A Royal Ghost
Archers
Zap P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Bomber Bats Zap Archers Wizard
Royal Ghost
Bomber Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
P.E.K.K.A Bats Zap
P.E.K.K.A Bomber Bats Archers
P.E.K.K.A Bats
Bomber P.E.K.K.A
Bomber Bats Zap Archers Royal Ghost
Bats Zap Archers Wizard
Zap P.E.K.K.A
P.E.K.K.A
Bomber Archers Royal Ghost
Bats Archers Bomber Zap Wizard Royal Ghost
Bats Zap Archers Wizard
P.E.K.K.A Bomber Bats Zap Wizard
Bomber Wizard Bats Zap P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A
Wizard Bomber Bats P.E.K.K.A
Bomber Bats Zap Archers Wizard Royal Ghost
Zap Wizard Bomber Bats Archers Royal Ghost
P.E.K.K.A
Bomber Wizard Royal Ghost Bats Archers P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Royal Ghost
Bomber Zap Archers Wizard Royal Ghost
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A
Wizard Bats Zap Archers
P.E.K.K.A Bats Archers
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Wizard
Wizard Bomber Archers
Bomber Bats Zap Archers P.E.K.K.A
Bats Bomber Zap Archers Wizard P.E.K.K.A Royal Ghost
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Bomber Wizard Zap
Wizard Bats Zap
Bomber Archers Wizard
Zap Wizard
Zap Wizard
Bats
Zap Wizard
Zap Archers Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Bats
Bomber Zap Archers Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Wizard Royal Ghost
Zap Wizard
Zap
Bats Zap Archers Wizard
Zap Bats Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Archers
Zap Archers Wizard
Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap Royal Ghost
P.E.K.K.A
Wizard

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