My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Cannon Musketeer Hog Rider Skeleton Army Baby Dragon
Zap
Bomber Cannon Skeleton Army
Barbarian Barrel
Bomber Cannon Musketeer Wizard Skeleton Army
The Log
Bomber Cannon Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army
Earthquake
Bomber Cannon Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Bomber Cannon Musketeer Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Bomber Cannon Musketeer Wizard Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Skeleton Army Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Cannon Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Baby Dragon
Cannon
Mini P.E.K.K.A
Bomber Musketeer Hog Rider Wizard Baby Dragon
Musketeer
Hog Rider Mini P.E.K.K.A Baby Dragon
Hog Rider
Musketeer Bomber Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Baby Dragon
Bomber Mini P.E.K.K.A Musketeer Hog Rider

Defense Synergies 1 13

Bomber
Cannon Mini P.E.K.K.A
Cannon
Musketeer Bomber Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Mini P.E.K.K.A
Bomber Cannon Musketeer Wizard Skeleton Army Baby Dragon
Musketeer
Cannon Mini P.E.K.K.A Skeleton Army Baby Dragon
Hog Rider
Wizard
Cannon Mini P.E.K.K.A Skeleton Army
Skeleton Army
Cannon Mini P.E.K.K.A Musketeer Wizard
Baby Dragon
Cannon Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Musketeer Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Cannon Musketeer
Cannon Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Cannon Mini P.E.K.K.A Skeleton Army Musketeer
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Cannon Musketeer Baby Dragon
Musketeer Cannon Wizard Baby Dragon
Cannon Musketeer Baby Dragon
Cannon Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Cannon Mini P.E.K.K.A Musketeer
Skeleton Army Bomber Cannon Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Cannon Mini P.E.K.K.A Skeleton Army Bomber Musketeer Wizard
Bomber Wizard Skeleton Army Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Mini P.E.K.K.A
Wizard Bomber Cannon Mini P.E.K.K.A Musketeer Skeleton Army
Cannon Bomber Musketeer Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Bomber Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Bomber Wizard Skeleton Army Cannon Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Skeleton Army Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Cannon Mini P.E.K.K.A Musketeer Skeleton Army
Wizard Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Baby Dragon
Cannon Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army
Mini P.E.K.K.A Skeleton Army Cannon Wizard
Wizard Bomber Cannon Musketeer Skeleton Army Baby Dragon
Skeleton Army Bomber Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Cannon Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer
Bomber Wizard Baby Dragon
Wizard Musketeer Baby Dragon
Bomber Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Musketeer
Musketeer Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Bomber Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Bomber Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard
Mini P.E.K.K.A
Bomber Musketeer Wizard
Wizard
Musketeer Skeleton Army
Musketeer Wizard Baby Dragon
Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Bomber Musketeer Wizard Baby Dragon
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Wizard

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