My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner Graveyard
Giant Snowball
Bomber Furnace Miner Graveyard
Zap
Bomber Furnace Graveyard
Barbarian Barrel
Bomber Furnace Ice Wizard Graveyard
The Log
Bomber Furnace Graveyard
Earthquake
Bomber Furnace Graveyard
Arrows
Bomber Furnace Graveyard
Royal Delivery
Bomber Miner Ice Wizard Graveyard
Fireball
Bomber Furnace Ice Wizard
Poison
Bomber Furnace Ice Wizard Graveyard
Lightning
Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Furnace Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Earthquake Tornado Miner Ice Wizard Furnace Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Earthquake Tornado Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Miner Graveyard Mega Knight
Earthquake
Furnace Tornado Graveyard Mega Knight
Furnace
Miner Earthquake Graveyard
Tornado
Earthquake Ice Wizard Graveyard Mega Knight
Miner
Furnace Bomber Graveyard Mega Knight
Ice Wizard
Tornado Graveyard
Graveyard
Bomber Earthquake Furnace Tornado Miner Ice Wizard Mega Knight
Mega Knight
Bomber Earthquake Tornado Miner Graveyard

Defense Synergies 1 11

Bomber
Tornado Miner
Earthquake
Furnace Tornado Ice Wizard Mega Knight
Furnace
Earthquake Tornado Ice Wizard
Tornado
Ice Wizard Bomber Earthquake Furnace Mega Knight
Miner
Bomber Mega Knight
Ice Wizard
Tornado Earthquake Furnace Mega Knight
Graveyard
Mega Knight
Earthquake Tornado Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber
Furnace Ice Wizard Mega Knight
Furnace Tornado Mega Knight Bomber Ice Wizard
Furnace Ice Wizard Mega Knight
Bomber Earthquake Tornado Mega Knight
Tornado Bomber Earthquake Furnace Ice Wizard Mega Knight
Furnace Tornado Ice Wizard
Earthquake Mega Knight
Furnace Tornado Ice Wizard
Tornado Bomber Miner Ice Wizard Mega Knight
Ice Wizard Bomber Earthquake Furnace Tornado Mega Knight
Furnace Tornado Ice Wizard
Furnace Mega Knight Bomber Earthquake Ice Wizard
Bomber Mega Knight Earthquake Furnace Tornado
Furnace Mega Knight
Tornado Furnace Mega Knight
Mega Knight Bomber Furnace Tornado
Mega Knight Bomber Furnace Tornado Ice Wizard
Earthquake Furnace Tornado Bomber Ice Wizard Mega Knight
Tornado
Bomber Mega Knight Earthquake Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace
Bomber Miner Mega Knight
Mega Knight Furnace
Mega Knight Tornado
Mega Knight
Furnace Tornado Ice Wizard
Furnace Ice Wizard
Mega Knight
Mega Knight Tornado
Mega Knight
Mega Knight Tornado
Mega Knight
Bomber Furnace Mega Knight
Bomber Furnace Tornado
Mega Knight Bomber Earthquake Ice Wizard
Bomber Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado Miner Ice Wizard
Earthquake Miner
Earthquake
Bomber Earthquake Furnace Mega Knight
Furnace Tornado Ice Wizard
Bomber Earthquake Furnace Tornado
Earthquake Tornado Ice Wizard
Miner Tornado
Tornado
Miner Earthquake Tornado
Tornado
Earthquake Miner
Earthquake
Earthquake Furnace
Earthquake Bomber Furnace
Earthquake Furnace Mega Knight
Earthquake Tornado
Bomber
Bomber Earthquake Mega Knight
Bomber Earthquake Tornado Miner Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake
Earthquake Tornado Bomber Furnace Ice Wizard Mega Knight
Miner Earthquake Tornado Ice Wizard
Tornado Miner Mega Knight
Miner Tornado
Furnace Tornado Ice Wizard
Bomber Earthquake Miner Mega Knight
Mega Knight
Earthquake
Earthquake
Tornado Ice Wizard
Miner Mega Knight
Bomber Earthquake
Tornado
Mega Knight
Tornado
Tornado
Tornado Miner Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: