My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Electro Dragon
Zap
Bomber
Barbarian Barrel
Bomber Elixir Golem
The Log
Bomber Elixir Golem
Earthquake
Bomber Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Battle Healer Electro Dragon P.E.K.K.A
Fireball
Bomber Elixir Golem Battle Healer Electro Dragon
Poison
Bomber Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Goblinstein
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Elixir Golem Tornado Battle Healer Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Elixir Golem Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Battle Healer P.E.K.K.A
Elixir Golem
Battle Healer Rage Bomber Tornado Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Bomber Tornado
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
P.E.K.K.A Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bomber Electro Dragon
Goblinstein

Defense Synergies 2 4

Bomber
Tornado P.E.K.K.A
Elixir Golem
Battle Healer
Electro Dragon Tornado
Rage
Tornado
P.E.K.K.A Bomber Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado
P.E.K.K.A
Tornado Bomber
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
P.E.K.K.A Battle Healer Electro Dragon
Tornado P.E.K.K.A Bomber Electro Dragon
P.E.K.K.A Electro Dragon
Bomber Battle Healer Tornado P.E.K.K.A
Tornado Bomber Electro Dragon
Tornado Electro Dragon
Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Tornado Bomber Battle Healer
Bomber Tornado Electro Dragon
Tornado Electro Dragon
P.E.K.K.A Bomber Battle Healer Electro Dragon
Bomber Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Bomber Tornado Electro Dragon P.E.K.K.A
Bomber Battle Healer Tornado Electro Dragon
Tornado Bomber Battle Healer Electro Dragon
P.E.K.K.A Tornado
Bomber Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A
Bomber Battle Healer Electro Dragon
P.E.K.K.A Battle Healer Electro Dragon
P.E.K.K.A Battle Healer Tornado
P.E.K.K.A Battle Healer
Tornado Electro Dragon
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A
Bomber Electro Dragon
Electro Dragon Bomber Battle Healer Tornado P.E.K.K.A
Bomber Battle Healer Electro Dragon P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber
Tornado Electro Dragon
Bomber Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon
Tornado
Bomber
Bomber Electro Dragon
Bomber Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Bomber Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon
P.E.K.K.A
Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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