My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Witch Electro Giant Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Electro Giant Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Electro Giant Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Bandit Ram Rider
Giant Snowball
Bomber Witch Ram Rider Little Prince
Zap
Bomber Witch Bandit Ram Rider Little Prince
Barbarian Barrel
Bomber Elixir Golem Witch Bandit Little Prince
The Log
Bomber Elixir Golem Mini P.E.K.K.A Witch Bandit Ram Rider Little Prince
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch Little Prince
Royal Delivery
Bomber Elixir Golem Mini P.E.K.K.A Witch Bandit Ram Rider Little Prince
Fireball
Bomber Elixir Golem Witch Bandit Ram Rider Little Prince
Poison
Bomber Elixir Golem Witch Little Prince
Lightning
Mini P.E.K.K.A Witch Bandit Ram Rider Little Prince
Rocket
Witch Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Bandit Little Prince Mini P.E.K.K.A Witch Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Elixir Golem Bandit Little Prince

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mini P.E.K.K.A Bandit Ram Rider
Elixir Golem
Bomber Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A
Bomber Elixir Golem Electro Giant Ram Rider Little Prince
Witch
Elixir Golem Bandit Ram Rider
Electro Giant
Mini P.E.K.K.A
Bandit
Bomber Elixir Golem Witch Ram Rider Little Prince
Ram Rider
Bomber Mini P.E.K.K.A Witch Bandit
Little Prince
Mini P.E.K.K.A Bandit

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A Electro Giant Bandit
Elixir Golem
Mini P.E.K.K.A
Bomber Witch Electro Giant Ram Rider
Witch
Mini P.E.K.K.A Bandit
Electro Giant
Bomber Mini P.E.K.K.A
Bandit
Bomber Witch Ram Rider Little Prince
Ram Rider
Mini P.E.K.K.A Bandit
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ram Rider
Mini P.E.K.K.A Witch Bandit Ram Rider
Mini P.E.K.K.A Witch Ram Rider Bomber Bandit
Mini P.E.K.K.A Witch Bandit Ram Rider
Bomber Mini P.E.K.K.A
Bomber Bandit
Ram Rider Witch Little Prince
Electro Giant Bandit Ram Rider
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Bandit Little Prince
Witch Bomber Electro Giant Bandit Ram Rider
Witch Ram Rider
Mini P.E.K.K.A Bomber Witch Bandit Ram Rider
Bomber Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bandit Ram Rider
Mini P.E.K.K.A Electro Giant Bandit Ram Rider
Bomber Mini P.E.K.K.A Witch
Bomber Witch Bandit Ram Rider Little Prince
Witch Bomber Bandit Ram Rider Little Prince
Mini P.E.K.K.A Ram Rider
Bomber Mini P.E.K.K.A Witch Electro Giant Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Giant Bandit
Bandit Bomber Mini P.E.K.K.A
Bandit Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Bandit Ram Rider
Mini P.E.K.K.A Witch Bandit Ram Rider
Electro Giant Witch Ram Rider
Mini P.E.K.K.A Witch Bandit Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Bandit
Witch
Mini P.E.K.K.A Witch
Electro Giant
Mini P.E.K.K.A Witch Bandit Ram Rider
Bomber Witch Electro Giant
Witch Electro Giant Bomber Mini P.E.K.K.A Little Prince
Bomber Mini P.E.K.K.A Witch Electro Giant
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Ram Rider
Bandit
Bomber
Electro Giant Witch Ram Rider
Bomber Witch
Ram Rider
Bandit Ram Rider
Mini P.E.K.K.A
Bandit Ram Rider
Bandit
Bandit
Bomber Witch Bandit
Bandit
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bandit
Bomber Witch Electro Giant Little Prince
Electro Giant Bomber Witch Little Prince
Witch
Witch Bandit Ram Rider
Witch Bandit Ram Rider
Bandit
Witch Electro Giant Little Prince
Witch Electro Giant
Mini P.E.K.K.A
Bomber Bandit
Witch Bandit
Witch Ram Rider
Mini P.E.K.K.A
Bomber
Electro Giant
Electro Giant Witch
Witch
Witch Electro Giant Bandit Little Prince

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