My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rune Giant Giant Skeleton Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Miner
Giant Snowball
Bomber Miner Princess
Zap
Bomber Princess
Barbarian Barrel
Bomber Giant Skeleton Princess
The Log
Bomber Giant Skeleton Princess
Earthquake
Bomber
Arrows
Bomber Princess
Royal Delivery
Bomber Giant Skeleton Miner Princess
Fireball
Bomber Princess
Poison
Bomber Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Rune Giant Giant Skeleton Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Miner Princess Fireball Freeze Rune Giant Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Miner Princess Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Miner
Fireball
Freeze Miner Princess Golden Knight
Freeze
Fireball
Rune Giant
Giant Skeleton
Bomber Miner Princess
Miner
Bomber Fireball Giant Skeleton Golden Knight
Princess
Fireball Giant Skeleton
Golden Knight
Fireball Miner

Defense Synergies 0 8

Bomber
Miner Golden Knight
Fireball
Freeze Miner Princess Golden Knight
Freeze
Fireball
Rune Giant
Giant Skeleton
Princess
Miner
Bomber Fireball
Princess
Fireball Giant Skeleton Golden Knight
Golden Knight
Bomber Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Golden Knight
Bomber Freeze Giant Skeleton
Bomber Fireball Giant Skeleton Princess
Fireball Freeze Bomber
Fireball Freeze Princess
Fireball Giant Skeleton Golden Knight
Princess
Bomber Giant Skeleton Miner
Bomber Fireball Freeze Giant Skeleton Princess
Fireball Princess
Bomber Fireball Freeze Giant Skeleton
Bomber Fireball Freeze Princess Golden Knight
Fireball Freeze
Bomber Fireball
Fireball Bomber Golden Knight
Freeze Bomber Fireball Giant Skeleton Princess
Bomber Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Bomber Miner
Giant Skeleton Golden Knight
Giant Skeleton Fireball
Giant Skeleton
Fireball Freeze Princess
Fireball Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Fireball
Giant Skeleton Golden Knight
Fireball Giant Skeleton
Giant Skeleton Fireball Golden Knight
Bomber Fireball Princess
Bomber Fireball Freeze Giant Skeleton Golden Knight
Bomber Fireball Freeze Giant Skeleton Princess Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Freeze Giant Skeleton Golden Knight
Fireball Miner Princess Golden Knight
Fireball Giant Skeleton Miner
Fireball Freeze Giant Skeleton
Bomber Fireball
Fireball Freeze Princess
Bomber Princess
Fireball Freeze Princess
Fireball Miner Golden Knight
Fireball
Miner Fireball Princess Golden Knight
Fireball Princess
Fireball Miner Princess Golden Knight
Fireball Freeze Princess
Princess Fireball
Bomber Fireball Princess Golden Knight
Fireball Princess
Fireball Freeze
Bomber
Bomber Fireball Princess
Bomber Fireball Miner Princess Golden Knight
Fireball Giant Skeleton
Fireball Princess
Fireball
Freeze Bomber Fireball Princess
Fireball Miner Princess Golden Knight
Fireball Miner Princess Golden Knight
Fireball Miner Golden Knight
Fireball Princess
Fireball Freeze
Fireball
Bomber Fireball Miner
Fireball Freeze Princess
Giant Skeleton
Fireball Princess
Fireball Freeze Princess
Fireball Princess
Freeze
Fireball
Fireball Miner Princess
Bomber Fireball Princess
Fireball Giant Skeleton
Fireball Freeze Giant Skeleton Princess Golden Knight
Fireball Princess
Fireball Freeze Giant Skeleton Miner Princess Golden Knight
Fireball

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