My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bandit Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Bandit Inferno Dragon
Giant Snowball
Bomber Skeleton Army Inferno Dragon
Zap
Bomber Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Bomber Skeleton Army Bandit Electro Wizard Magic Archer
The Log
Bomber Skeleton Army Bandit
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Skeleton Army Bandit Electro Wizard Inferno Dragon Magic Archer
Fireball
Bomber Skeleton Army Bandit Electro Wizard Inferno Dragon Magic Archer
Poison
Bomber Skeleton Army Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Bandit Fireball Electro Wizard Inferno Dragon Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Bandit Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bandit
Fireball
Giant Electro Wizard Magic Archer
Giant
Bomber Fireball Bandit Electro Wizard Magic Archer
Skeleton Army
Bandit
Bomber Giant Electro Wizard Magic Archer
Electro Wizard
Fireball Giant Bandit Magic Archer
Inferno Dragon
Magic Archer
Fireball Giant Bandit Electro Wizard

Defense Synergies 0 12

Bomber
Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Giant
Skeleton Army
Bandit Electro Wizard Inferno Dragon Magic Archer
Bandit
Bomber Fireball Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Bomber Fireball Skeleton Army Bandit Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Electro Wizard
Magic Archer
Skeleton Army Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army Bomber Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Bandit Electro Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Bandit Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Fireball Magic Archer
Fireball Bandit Electro Wizard Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army Bomber Bandit Electro Wizard
Skeleton Army Electro Wizard Bomber Fireball Bandit Magic Archer
Inferno Dragon Fireball Electro Wizard Magic Archer
Skeleton Army Bomber Fireball Bandit Electro Wizard
Bomber Fireball Skeleton Army Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army Fireball Bandit Electro Wizard Inferno Dragon
Bomber Fireball Skeleton Army Electro Wizard
Fireball Bomber Skeleton Army Bandit Electro Wizard Magic Archer
Bomber Fireball Bandit Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Bomber Skeleton Army Fireball Bandit Electro Wizard
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Bomber Inferno Dragon Magic Archer
Skeleton Army Bandit Electro Wizard
Skeleton Army Fireball Bandit Electro Wizard
Skeleton Army Bandit Inferno Dragon
Fireball Electro Wizard Magic Archer
Skeleton Army Fireball Bandit Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Fireball Skeleton Army Bandit Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Bandit
Bomber Fireball Skeleton Army Magic Archer
Skeleton Army Electro Wizard Bomber Fireball Inferno Dragon Magic Archer
Bomber Fireball Electro Wizard Inferno Dragon Magic Archer
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Bomber Magic Archer
Fireball Magic Archer
Fireball Bandit
Fireball Electro Wizard
Fireball Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Bomber Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Bomber
Bomber Fireball Bandit Electro Wizard Magic Archer
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Bomber Fireball Magic Archer
Inferno Dragon
Fireball Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Bomber Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fireball Skeleton Army Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Bomber Fireball Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Bandit Electro Wizard Magic Archer
Inferno Dragon
Fireball

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