My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Executioner Bandit Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Ram Rider Graveyard
Giant Snowball
Bomber Zappies Ram Rider Graveyard
Zap
Bomber Zappies Bandit Ram Rider Graveyard
Barbarian Barrel
Bomber Zappies Executioner Bandit Graveyard
The Log
Bomber Zappies Bandit Ram Rider Graveyard
Earthquake
Bomber Zappies Graveyard
Arrows
Bomber Zappies Graveyard
Royal Delivery
Bomber Zappies Executioner Bandit Mother Witch Ram Rider Graveyard
Fireball
Bomber Zappies Executioner Bandit Mother Witch Ram Rider
Poison
Bomber Zappies Executioner Mother Witch Graveyard
Lightning
Executioner Bandit Mother Witch Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bandit Fireball Zappies Mother Witch Executioner Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Bandit Fireball Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit Ram Rider Graveyard
Fireball
Graveyard Ram Rider
Zappies
Bandit Ram Rider Graveyard
Executioner
Bandit
Bandit
Bomber Zappies Executioner Ram Rider Graveyard
Mother Witch
Ram Rider
Ram Rider
Bomber Fireball Zappies Bandit Mother Witch Graveyard
Graveyard
Fireball Bomber Zappies Bandit Ram Rider

Defense Synergies 0 8

Bomber
Bandit
Fireball
Zappies Bandit Ram Rider
Zappies
Fireball Bandit Mother Witch
Executioner
Bandit
Bandit
Bomber Fireball Zappies Executioner Ram Rider
Mother Witch
Zappies
Ram Rider
Fireball Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Zappies Executioner Ram Rider
Zappies Executioner Bandit Ram Rider
Ram Rider Bomber Zappies Executioner Bandit
Zappies Bandit Ram Rider
Bomber Fireball
Fireball Bomber Zappies Executioner Bandit Mother Witch
Ram Rider Fireball Zappies Executioner
Fireball Bandit Ram Rider
Zappies
Bomber Zappies Bandit
Executioner Mother Witch Bomber Fireball Zappies Bandit Ram Rider
Executioner Fireball Zappies Ram Rider
Bomber Fireball Zappies Bandit Ram Rider
Bomber Fireball Executioner Zappies
Zappies Bandit Ram Rider
Fireball Zappies Bandit Ram Rider
Bomber Fireball Zappies Executioner
Fireball Bomber Zappies Executioner Bandit Ram Rider
Executioner Bomber Fireball Zappies Bandit Mother Witch Ram Rider
Zappies Ram Rider
Bomber Fireball Zappies Executioner Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Bandit
Fireball Bandit Bomber Executioner
Zappies Bandit Ram Rider
Fireball Zappies Bandit Ram Rider
Zappies Executioner Bandit Ram Rider
Fireball Executioner Mother Witch Zappies Ram Rider
Fireball Zappies Bandit Ram Rider
Zappies
Fireball Zappies Bandit
Zappies
Zappies
Fireball
Fireball Zappies Executioner Bandit Ram Rider
Bomber Fireball Zappies Executioner
Zappies Bomber Fireball Executioner
Executioner Bomber Fireball Zappies Mother Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Executioner Bandit Ram Rider
Fireball Bandit
Fireball
Bomber Fireball Executioner
Fireball Executioner Mother Witch Ram Rider
Bomber Executioner
Fireball Executioner Ram Rider
Fireball Bandit Ram Rider
Fireball
Fireball Bandit Ram Rider
Fireball Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Bomber Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Bomber
Bomber Fireball Executioner Bandit
Bomber Fireball Mother Witch
Fireball
Fireball
Fireball
Mother Witch Bomber Fireball Executioner
Fireball Executioner Bandit Ram Rider
Fireball Bandit Ram Rider
Fireball Bandit
Fireball Executioner Mother Witch
Fireball Zappies
Fireball
Bomber Fireball Bandit
Fireball Zappies
Fireball
Fireball Zappies Bandit
Fireball Zappies Executioner Ram Rider
Fireball
Fireball Executioner
Bomber Fireball Executioner
Fireball
Executioner
Fireball Zappies
Fireball Zappies Executioner
Fireball Executioner Bandit
Fireball

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