My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Royal Ghost Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Inferno Tower Hunter Royal Ghost Magic Archer
The Log
Bomber Hog Rider Hunter
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Hunter Royal Ghost Magic Archer
Fireball
Bomber Hog Rider Inferno Tower Hunter Magic Archer
Poison
Bomber Inferno Tower Hunter Magic Archer
Lightning
Inferno Tower Hunter Magic Archer Archer Queen
Rocket
Hog Rider Inferno Tower Hunter Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Fireball Hog Rider Hunter Magic Archer Inferno Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Fireball Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Fireball
Hog Rider Magic Archer Archer Queen
Hog Rider
Fireball Bomber Hunter Magic Archer Archer Queen
Inferno Tower
Hunter
Hog Rider
Royal Ghost
Magic Archer
Magic Archer
Fireball Hog Rider Royal Ghost
Archer Queen
Fireball Hog Rider

Defense Synergies 0 3

Bomber
Royal Ghost
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Fireball Royal Ghost
Hunter
Royal Ghost
Bomber Inferno Tower
Magic Archer
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Magic Archer
Inferno Tower Hunter Bomber
Inferno Tower Hunter Bomber
Inferno Tower Hunter Bomber
Bomber Fireball
Fireball Bomber Hunter Royal Ghost Magic Archer
Inferno Tower Hunter Fireball Magic Archer
Fireball Inferno Tower Magic Archer
Inferno Tower Hunter Archer Queen
Bomber Inferno Tower Hunter Royal Ghost
Bomber Fireball Hunter Royal Ghost Magic Archer
Inferno Tower Hunter Fireball Magic Archer
Inferno Tower Hunter Bomber Fireball
Bomber Fireball Hunter Royal Ghost Magic Archer
Inferno Tower Hunter
Inferno Tower Fireball Hunter
Bomber Fireball Inferno Tower Hunter
Fireball Bomber Hunter Royal Ghost Magic Archer
Hunter Bomber Fireball Royal Ghost Magic Archer
Inferno Tower Hunter
Bomber Royal Ghost Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Royal Ghost
Fireball Bomber Hunter Royal Ghost Magic Archer
Inferno Tower Hunter
Hunter Fireball Inferno Tower
Inferno Tower Hunter
Fireball Hunter Magic Archer
Fireball Inferno Tower Hunter
Inferno Tower Hunter
Fireball Inferno Tower Magic Archer
Inferno Tower
Inferno Tower Hunter
Fireball Archer Queen
Fireball Inferno Tower Hunter
Bomber Fireball Magic Archer
Inferno Tower Bomber Fireball Hunter Magic Archer Archer Queen
Bomber Fireball Inferno Tower Hunter Royal Ghost Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Fireball
Bomber Fireball Magic Archer
Fireball Hunter Magic Archer
Bomber Magic Archer
Fireball Hunter Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer Archer Queen
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bomber Fireball Hunter Magic Archer
Magic Archer Fireball
Fireball
Bomber
Bomber Fireball Hunter Magic Archer
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Bomber Fireball Hunter Magic Archer
Fireball Hunter Royal Ghost Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Hunter Magic Archer
Fireball
Fireball
Bomber Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Hunter Magic Archer Archer Queen
Fireball
Fireball Hunter Magic Archer
Bomber Fireball Magic Archer
Fireball Archer Queen
Archer Queen
Fireball Magic Archer Archer Queen
Fireball Magic Archer Archer Queen
Fireball Royal Ghost Magic Archer Archer Queen

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