My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Wizard Witch Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Prince Bandit
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Witch Prince Bandit
Barbarian Barrel
Bomber Firecracker Elixir Golem Wizard Witch Bandit
The Log
Bomber Firecracker Elixir Golem Witch Prince Bandit
Earthquake
Bomber Firecracker Elixir Golem Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Elixir Golem Wizard Witch Prince Bandit
Fireball
Bomber Firecracker Elixir Golem Wizard Witch Bandit
Poison
Bomber Firecracker Elixir Golem Wizard Witch
Lightning
Wizard Witch Prince Bandit
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Firecracker Elixir Golem Bandit Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Firecracker Elixir Golem

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Barbarian Barrel Prince Bandit
Firecracker
Elixir Golem Barbarian Barrel Prince Bandit
Elixir Golem
Firecracker Bomber Wizard Barbarian Barrel Witch Bandit
Wizard
Elixir Golem Prince Bandit
Barbarian Barrel
Bomber Firecracker Elixir Golem Prince Bandit
Witch
Elixir Golem Prince Bandit
Prince
Bomber Firecracker Wizard Barbarian Barrel Witch
Bandit
Bomber Firecracker Elixir Golem Wizard Barbarian Barrel Witch

Defense Synergies 0 13

Bomber
Barbarian Barrel Bandit
Firecracker
Barbarian Barrel Prince Bandit
Elixir Golem
Wizard
Barbarian Barrel Prince Bandit
Barbarian Barrel
Bomber Firecracker Wizard Witch Prince Bandit
Witch
Barbarian Barrel Prince Bandit
Prince
Firecracker Wizard Barbarian Barrel Witch
Bandit
Bomber Firecracker Wizard Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard Barbarian Barrel
Firecracker Witch Prince Bandit
Witch Prince Bomber Bandit
Witch Prince Firecracker Bandit
Bomber Firecracker Barbarian Barrel Prince
Barbarian Barrel Bomber Firecracker Bandit
Firecracker Wizard Witch
Barbarian Barrel Bandit
Witch Prince
Bomber Firecracker Barbarian Barrel Prince Bandit
Witch Bomber Firecracker Wizard Barbarian Barrel Bandit
Firecracker Wizard Witch
Prince Bomber Wizard Witch Bandit
Bomber Wizard Firecracker Barbarian Barrel Witch Prince
Prince Bandit
Prince Bandit
Wizard Bomber Firecracker Witch Prince
Bomber Firecracker Wizard Barbarian Barrel Witch Prince Bandit
Wizard Barbarian Barrel Witch Bomber Firecracker Bandit
Prince
Bomber Wizard Firecracker Barbarian Barrel Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Prince Bandit
Bandit Bomber Firecracker Wizard Barbarian Barrel Prince
Bandit Witch Prince
Prince Barbarian Barrel Bandit
Witch Prince Bandit
Firecracker Wizard Witch
Prince Witch Bandit
Prince
Firecracker Barbarian Barrel Witch Prince Bandit
Witch
Witch Prince
Prince
Prince Wizard Witch Bandit
Wizard Bomber Firecracker Witch
Witch Bomber Firecracker Barbarian Barrel Prince
Bomber Firecracker Wizard Barbarian Barrel Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Barbarian Barrel Bandit
Firecracker Barbarian Barrel Prince
Bomber Wizard Firecracker Barbarian Barrel
Firecracker Wizard Witch
Bomber Firecracker Wizard Witch
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Bandit
Prince
Firecracker Wizard Barbarian Barrel Prince Bandit
Firecracker Wizard
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Prince
Bomber Firecracker Wizard Barbarian Barrel Witch Bandit
Firecracker Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bomber
Bomber Firecracker Wizard Barbarian Barrel Prince Bandit
Bomber Firecracker Wizard Barbarian Barrel Witch
Prince
Wizard
Prince
Barbarian Barrel
Firecracker Bomber Wizard Barbarian Barrel Witch
Witch
Firecracker Wizard Barbarian Barrel Witch Bandit
Wizard Witch Prince Bandit
Firecracker Barbarian Barrel Bandit
Firecracker Wizard Witch
Firecracker Wizard Witch
Bomber Wizard Bandit
Firecracker
Prince
Firecracker Wizard
Barbarian Barrel Witch Prince Bandit
Firecracker Wizard Witch
Barbarian Barrel
Firecracker Wizard Prince
Bomber Firecracker Wizard
Firecracker Prince
Firecracker Witch
Firecracker Witch
Firecracker Barbarian Barrel Witch Prince Bandit
Prince
Firecracker Wizard

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