My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Battle Ram Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram Witch
Zap
Bomber Firecracker Battle Ram Witch
Barbarian Barrel
Bomber Firecracker Battle Ram Witch
The Log
Bomber Firecracker Battle Ram Witch
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Battle Ram Witch
Fireball
Bomber Firecracker Battle Ram Witch
Poison
Bomber Firecracker Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Firecracker Fireball Battle Ram Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Firecracker Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Mega Knight
Firecracker
Battle Ram Mega Knight
Fireball
Battle Ram Mega Knight Golden Knight
Battle Ram
Bomber Firecracker Fireball Witch Golden Knight
Rage
Witch Golden Knight
Witch
Rage Battle Ram Mega Knight
Mega Knight
Bomber Firecracker Fireball Witch
Golden Knight
Fireball Battle Ram Rage

Defense Synergies 0 6

Bomber
Golden Knight
Firecracker
Mega Knight Golden Knight
Fireball
Mega Knight Golden Knight
Battle Ram
Rage
Witch
Mega Knight
Mega Knight
Firecracker Fireball Witch
Golden Knight
Bomber Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Golden Knight
Firecracker Witch Mega Knight
Witch Mega Knight Bomber
Witch Firecracker Mega Knight
Bomber Firecracker Fireball Mega Knight
Fireball Bomber Firecracker Mega Knight
Firecracker Fireball Witch
Fireball Mega Knight Golden Knight
Witch
Bomber Firecracker Mega Knight
Witch Bomber Firecracker Fireball Mega Knight
Firecracker Fireball Witch
Mega Knight Bomber Fireball Witch
Bomber Fireball Mega Knight Firecracker Witch Golden Knight
Mega Knight
Fireball Mega Knight
Mega Knight Bomber Firecracker Fireball Witch
Fireball Mega Knight Bomber Firecracker Witch Golden Knight
Witch Bomber Firecracker Fireball Mega Knight
Bomber Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Bomber Firecracker Mega Knight
Mega Knight Witch Golden Knight
Mega Knight Fireball
Witch Mega Knight
Firecracker Fireball Witch
Fireball Witch
Mega Knight
Mega Knight Firecracker Fireball Witch
Witch
Mega Knight Witch Golden Knight
Mega Knight Fireball
Mega Knight Fireball Witch Golden Knight
Bomber Firecracker Fireball Witch Mega Knight
Witch Bomber Firecracker Fireball Golden Knight
Mega Knight Bomber Firecracker Fireball Witch Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Golden Knight
Fireball
Firecracker Fireball
Bomber Fireball Firecracker Mega Knight
Firecracker Fireball Witch
Bomber Firecracker Witch
Fireball Firecracker
Fireball Firecracker Golden Knight
Fireball
Firecracker Fireball Golden Knight
Fireball Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Witch Golden Knight
Firecracker Fireball Mega Knight
Fireball
Bomber
Bomber Firecracker Fireball Mega Knight
Bomber Firecracker Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Bomber Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch Golden Knight
Fireball Witch Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Bomber Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Bomber Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch Golden Knight
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight Golden Knight
Fireball Firecracker Mega Knight

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