My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Elixir Golem Wizard Dark Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Dark Prince
Giant Snowball
Bomber
Zap
Bomber Firecracker Dark Prince
Barbarian Barrel
Bomber Firecracker Tesla Elixir Golem Wizard Dark Prince
The Log
Bomber Firecracker Elixir Golem Dark Prince
Earthquake
Bomber Firecracker Tesla Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Wizard Dark Prince
Fireball
Bomber Firecracker Tesla Elixir Golem Wizard
Poison
Bomber Firecracker Elixir Golem Wizard
Lightning
Tesla Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Tesla Dark Prince Poison Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Elixir Golem Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Dark Prince
Firecracker
Elixir Golem Dark Prince
Tesla
Elixir Golem
Firecracker Poison Bomber Wizard
Wizard
Elixir Golem Dark Prince
Dark Prince
Bomber Firecracker Wizard Poison
Poison
Elixir Golem Dark Prince
Golden Knight

Defense Synergies 0 12

Bomber
Tesla Dark Prince Golden Knight
Firecracker
Tesla Dark Prince Golden Knight
Tesla
Bomber Firecracker Wizard Dark Prince Poison
Elixir Golem
Wizard
Tesla Dark Prince Golden Knight
Dark Prince
Bomber Firecracker Tesla Wizard Poison
Poison
Tesla Dark Prince
Golden Knight
Bomber Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Wizard Golden Knight
Firecracker Tesla Dark Prince
Tesla Bomber Dark Prince
Tesla Firecracker Dark Prince
Bomber Firecracker Dark Prince Poison
Bomber Firecracker Tesla Dark Prince
Tesla Firecracker Wizard Poison
Tesla Poison Golden Knight
Tesla
Bomber Firecracker Tesla Dark Prince
Poison Bomber Firecracker Tesla Wizard Dark Prince
Tesla Firecracker Wizard Poison
Tesla Bomber Wizard Dark Prince
Bomber Wizard Firecracker Tesla Dark Prince Poison Golden Knight
Tesla
Tesla
Tesla Wizard Bomber Firecracker Dark Prince Poison
Tesla Bomber Firecracker Wizard Dark Prince Golden Knight
Wizard Poison Bomber Firecracker Tesla Dark Prince
Tesla
Bomber Wizard Dark Prince Firecracker Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince
Poison Bomber Firecracker Tesla Wizard
Dark Prince Golden Knight
Dark Prince Tesla
Tesla Dark Prince
Firecracker Wizard Poison Tesla
Dark Prince Tesla
Tesla Dark Prince
Firecracker Dark Prince Poison
Tesla
Tesla Dark Prince Golden Knight
Dark Prince Poison
Dark Prince Tesla Wizard Golden Knight
Wizard Bomber Firecracker Tesla
Tesla Bomber Firecracker Dark Prince Poison Golden Knight
Poison Bomber Firecracker Tesla Wizard Dark Prince Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Golden Knight
Poison
Firecracker Dark Prince Poison
Bomber Wizard Poison Firecracker Dark Prince
Firecracker Wizard Poison
Bomber Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard Golden Knight
Poison
Firecracker Poison Wizard Dark Prince Golden Knight
Poison Firecracker Wizard
Poison Firecracker Golden Knight
Firecracker Poison
Firecracker Poison
Bomber Firecracker Wizard Poison Golden Knight
Firecracker Wizard Poison
Poison
Bomber
Bomber Firecracker Wizard Dark Prince Poison
Bomber Firecracker Wizard Poison Golden Knight
Poison
Wizard Poison
Poison
Firecracker Poison Bomber Wizard Dark Prince
Firecracker Poison Wizard Golden Knight
Wizard Poison Golden Knight
Poison Firecracker Golden Knight
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison Bomber Wizard
Firecracker Poison
Firecracker Wizard Poison
Dark Prince
Poison Firecracker Wizard
Poison Firecracker Wizard Dark Prince
Bomber Firecracker Wizard Poison
Poison
Firecracker Dark Prince
Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Dark Prince Golden Knight
Firecracker Wizard

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