My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber
Zap
Bomber Firecracker Sparky
Barbarian Barrel
Bomber Firecracker Tesla Bomb Tower Sparky
The Log
Bomber Firecracker Sparky
Earthquake
Bomber Firecracker Tesla Bomb Tower
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Sparky
Fireball
Bomber Firecracker Tesla Bomb Tower Sparky
Poison
Bomber Firecracker Bomb Tower Sparky
Lightning
Tesla Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Bomb Tower Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Firecracker Tesla Fireball Bomb Tower Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Firecracker Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Sparky
Firecracker
Mirror Sparky
Tesla
Fireball
Mirror Freeze Sparky
Bomb Tower
Mirror
Fireball Firecracker Freeze Sparky
Freeze
Fireball Mirror
Sparky
Bomber Firecracker Fireball Mirror

Defense Synergies 2 10

Bomber
Tesla
Firecracker
Tesla Bomb Tower Mirror
Tesla
Mirror Bomber Firecracker Fireball
Fireball
Mirror Tesla Bomb Tower Freeze
Bomb Tower
Firecracker Fireball Mirror
Mirror
Tesla Fireball Firecracker Bomb Tower Sparky
Freeze
Fireball Sparky
Sparky
Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Fireball Sparky
Bomb Tower Sparky Firecracker Tesla
Tesla Bomb Tower Sparky Bomber Freeze
Tesla Bomb Tower Sparky Firecracker
Bomber Firecracker Fireball Bomb Tower Sparky
Fireball Freeze Bomber Firecracker Tesla Bomb Tower
Tesla Firecracker Fireball Bomb Tower Freeze
Tesla Fireball Bomb Tower Sparky
Tesla Sparky Bomb Tower
Bomber Firecracker Tesla Sparky
Bomber Firecracker Tesla Fireball Bomb Tower Freeze
Tesla Firecracker Fireball
Tesla Bomb Tower Sparky Bomber Fireball Freeze
Bomber Fireball Bomb Tower Sparky Firecracker Tesla Freeze
Sparky Tesla Bomb Tower
Bomb Tower Tesla Fireball Freeze Sparky
Tesla Bomb Tower Sparky Bomber Firecracker Fireball
Tesla Fireball Bomb Tower Bomber Firecracker
Bomb Tower Freeze Bomber Firecracker Tesla Fireball
Sparky Tesla Bomb Tower
Bomber Firecracker Tesla Fireball Bomb Tower Sparky
Tesla Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Sparky
Fireball Bomber Firecracker Tesla Bomb Tower
Bomb Tower Sparky
Tesla Fireball Sparky
Tesla Sparky
Firecracker Fireball Tesla Bomb Tower Freeze
Sparky Tesla Fireball Bomb Tower
Tesla Bomb Tower Sparky
Freeze Firecracker Fireball Bomb Tower Sparky
Tesla Sparky
Tesla Bomb Tower Sparky
Fireball
Tesla Fireball Bomb Tower Sparky
Bomber Firecracker Tesla Fireball Bomb Tower Sparky
Tesla Sparky Bomber Firecracker Fireball Bomb Tower Freeze
Bomber Firecracker Tesla Fireball Bomb Tower Freeze Sparky
Bomber Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Fireball Freeze Sparky
Bomber Fireball Firecracker Sparky
Firecracker Fireball Freeze
Bomber Firecracker Sparky
Fireball Firecracker Freeze
Fireball Firecracker
Fireball Sparky
Firecracker Fireball Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Firecracker Fireball Freeze
Firecracker Fireball Sparky
Bomber Firecracker Fireball Sparky
Firecracker Fireball Sparky
Fireball Freeze Sparky
Bomber Sparky
Bomber Firecracker Fireball Sparky
Bomber Firecracker Fireball
Fireball Sparky
Fireball
Sparky
Fireball
Firecracker Freeze Bomber Fireball Sparky
Firecracker Fireball Sparky
Fireball Sparky
Fireball Firecracker Sparky
Firecracker Fireball Sparky
Firecracker Fireball Freeze
Fireball Sparky
Bomber Fireball Sparky
Firecracker Fireball Freeze Sparky
Sparky
Firecracker Fireball Sparky
Fireball Freeze
Fireball Firecracker
Freeze
Fireball
Fireball Firecracker Sparky
Bomber Firecracker Fireball
Fireball Sparky
Firecracker Sparky
Firecracker Fireball Freeze Sparky
Firecracker Fireball
Firecracker Fireball Freeze Sparky
Sparky
Fireball Firecracker Sparky

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