My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Three Musketeers Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Giant Three Musketeers Prince
Giant Snowball
Bomber Goblin Gang Hog Rider Three Musketeers
Zap
Bomber Goblin Gang Three Musketeers Prince
Barbarian Barrel
Bomber Goblin Gang Bomb Tower Three Musketeers
The Log
Bomber Goblin Gang Hog Rider Three Musketeers Prince
Earthquake
Bomber Goblin Gang Bomb Tower Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider Three Musketeers Prince
Fireball
Bomber Goblin Gang Bomb Tower Hog Rider Three Musketeers
Poison
Bomber Goblin Gang Bomb Tower Three Musketeers
Lightning
Bomb Tower Three Musketeers Prince
Rocket
Bomb Tower Hog Rider Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Bomb Tower Hog Rider Giant Prince Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Bomb Tower Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider Prince Mega Knight
Goblin Gang
Hog Rider Giant Three Musketeers Prince
Bomb Tower
Hog Rider
Goblin Gang Bomber Giant Three Musketeers Prince Mega Knight
Giant
Bomber Prince Goblin Gang Hog Rider Three Musketeers
Three Musketeers
Goblin Gang Hog Rider Giant
Prince
Giant Mega Knight Bomber Goblin Gang Hog Rider
Mega Knight
Prince Bomber Hog Rider

Defense Synergies 0 2

Bomber
Goblin Gang
Bomb Tower Prince
Bomb Tower
Goblin Gang
Hog Rider
Giant
Three Musketeers
Prince
Goblin Gang
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomb Tower Goblin Gang Three Musketeers Prince Mega Knight
Goblin Gang Bomb Tower Three Musketeers Prince Mega Knight Bomber
Bomb Tower Three Musketeers Prince Goblin Gang Mega Knight
Bomber Bomb Tower Prince Mega Knight
Goblin Gang Bomber Bomb Tower Mega Knight
Three Musketeers Goblin Gang Bomb Tower
Bomb Tower Mega Knight
Three Musketeers Goblin Gang Bomb Tower Prince
Goblin Gang Bomber Prince Mega Knight
Goblin Gang Bomber Bomb Tower Mega Knight
Three Musketeers Goblin Gang
Bomb Tower Prince Mega Knight Bomber Goblin Gang Three Musketeers
Bomber Bomb Tower Three Musketeers Mega Knight Goblin Gang Prince
Goblin Gang Bomb Tower Three Musketeers Prince Mega Knight
Bomb Tower Goblin Gang Three Musketeers Prince Mega Knight
Bomb Tower Three Musketeers Mega Knight Bomber Goblin Gang Prince
Bomb Tower Mega Knight Bomber Goblin Gang Three Musketeers Prince
Bomb Tower Bomber Mega Knight
Bomb Tower Three Musketeers Prince
Bomber Goblin Gang Mega Knight Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Bomber Goblin Gang Bomb Tower Prince Mega Knight
Goblin Gang Mega Knight Bomb Tower Prince
Goblin Gang Prince Mega Knight
Goblin Gang Three Musketeers Prince Mega Knight
Goblin Gang Bomb Tower Three Musketeers
Goblin Gang Prince Bomb Tower
Mega Knight Bomb Tower Prince
Mega Knight Bomb Tower Prince
Goblin Gang Three Musketeers
Mega Knight Bomb Tower Prince
Mega Knight Prince
Prince Mega Knight Goblin Gang Bomb Tower Three Musketeers
Bomber Bomb Tower Three Musketeers Mega Knight
Goblin Gang Bomber Bomb Tower Three Musketeers Prince
Mega Knight Bomber Bomb Tower
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Bomber Mega Knight
Bomber
Goblin Gang Three Musketeers Prince
Prince
Three Musketeers
Prince
Bomber Three Musketeers
Three Musketeers Mega Knight
Three Musketeers
Bomber
Bomber Three Musketeers Prince Mega Knight
Bomber Mega Knight
Prince Mega Knight
Prince
Bomber Mega Knight
Prince Mega Knight
Bomber Mega Knight
Prince Mega Knight
Goblin Gang Prince
Three Musketeers
Goblin Gang Three Musketeers Prince Mega Knight
Bomber
Three Musketeers Prince Mega Knight
Goblin Gang
Prince Mega Knight
Prince
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: