My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Skeleton Army
Zap
Bomber Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Wizard Skeleton Army Electro Wizard
The Log
Bomber Goblin Gang Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army
Royal Delivery
Bomber Goblin Gang Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomber Goblin Gang Wizard Skeleton Army Electro Wizard
Poison
Bomber Goblin Gang Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Skeleton Army Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
The Log Electro Wizard
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Electro Wizard Bomber Goblin Gang Wizard The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 2 16

Bomber
P.E.K.K.A The Log Electro Wizard
Goblin Gang
Skeleton Army P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army
Goblin Gang Wizard The Log Electro Wizard
P.E.K.K.A
The Log Bomber Goblin Gang Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Bomber Goblin Gang Wizard Skeleton Army Electro Wizard
Electro Wizard
Bomber Goblin Gang Fireball Wizard Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang The Log Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Bomber Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Electro Wizard
Bomber Fireball Skeleton Army P.E.K.K.A The Log
Goblin Gang Fireball Skeleton Army The Log Bomber Electro Wizard
Electro Wizard Goblin Gang Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Bomber Fireball Wizard The Log
Goblin Gang Fireball Wizard Electro Wizard
Skeleton Army P.E.K.K.A Bomber Goblin Gang Fireball Wizard The Log Electro Wizard
Bomber Fireball Wizard Skeleton Army Goblin Gang P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Wizard Bomber Goblin Gang Fireball Skeleton Army P.E.K.K.A Electro Wizard
Fireball Bomber Goblin Gang Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Bomber Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Goblin Gang Wizard Skeleton Army Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Goblin Gang Wizard The Log
Goblin Gang Skeleton Army P.E.K.K.A The Log Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Skeleton Army
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Fireball Skeleton Army The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Bomber Fireball P.E.K.K.A The Log
Bomber Fireball Wizard P.E.K.K.A The Log Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard
Bomber Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Fireball Wizard The Log Electro Wizard
Bomber Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Goblin Gang Fireball Skeleton Army
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Goblin Gang Wizard Electro Wizard
The Log Bomber Fireball Wizard
Fireball
P.E.K.K.A
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Wizard

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