My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army Prince Inferno Dragon
Giant Snowball
Bomber Goblin Gang Skeleton Army Inferno Dragon
Zap
Bomber Goblin Gang Firecracker Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Firecracker Skeleton Army
The Log
Bomber Goblin Gang Firecracker Skeleton Army Prince
Earthquake
Bomber Goblin Gang Firecracker Skeleton Army
Arrows
Bomber Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bomber Goblin Gang Firecracker Skeleton Army Prince Inferno Dragon
Fireball
Bomber Goblin Gang Firecracker Skeleton Army Inferno Dragon
Poison
Bomber Goblin Gang Firecracker Skeleton Army
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Firecracker Skeleton Army Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Mega Knight
Goblin Gang
Firecracker Prince
Firecracker
Goblin Gang Prince Inferno Dragon Mega Knight
Skeleton Army
Prince
Mega Knight Bomber Goblin Gang Firecracker The Log
The Log
Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Bomber Firecracker The Log

Defense Synergies 2 15

Bomber
The Log
Goblin Gang
Firecracker Skeleton Army Prince The Log Inferno Dragon
Firecracker
The Log Goblin Gang Skeleton Army Prince Mega Knight
Skeleton Army
Goblin Gang Firecracker Prince The Log Inferno Dragon
Prince
The Log Goblin Gang Firecracker Skeleton Army
The Log
Firecracker Prince Bomber Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Skeleton Army Inferno Dragon Bomber Goblin Gang Firecracker Prince The Log Mega Knight
Goblin Gang Skeleton Army Prince Mega Knight Bomber Inferno Dragon
Skeleton Army Prince Inferno Dragon Bomber Goblin Gang Firecracker Mega Knight
Bomber Firecracker Skeleton Army Prince The Log Mega Knight
Goblin Gang Skeleton Army The Log Bomber Firecracker Mega Knight
Inferno Dragon Goblin Gang Firecracker
The Log Mega Knight
Inferno Dragon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Bomber Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Bomber Firecracker The Log Mega Knight
Inferno Dragon Goblin Gang Firecracker
Skeleton Army Prince Mega Knight Bomber Goblin Gang The Log
Bomber Skeleton Army Mega Knight Goblin Gang Firecracker Prince The Log
Skeleton Army Inferno Dragon Goblin Gang Prince Mega Knight
Skeleton Army Goblin Gang Prince The Log Inferno Dragon Mega Knight
Mega Knight Bomber Goblin Gang Firecracker Skeleton Army Prince
Mega Knight Bomber Goblin Gang Firecracker Skeleton Army Prince The Log
The Log Bomber Firecracker Inferno Dragon Mega Knight
Prince Inferno Dragon
Bomber Goblin Gang Skeleton Army Mega Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Prince
Bomber Goblin Gang Firecracker Prince The Log Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Prince The Log
Goblin Gang Skeleton Army Prince Mega Knight The Log
Goblin Gang Skeleton Army Prince Inferno Dragon Mega Knight
Firecracker Goblin Gang
Goblin Gang Skeleton Army Prince
Mega Knight Skeleton Army Prince Inferno Dragon
Mega Knight Firecracker Skeleton Army Prince The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Prince
Skeleton Army Mega Knight Prince The Log
Skeleton Army Prince Mega Knight Goblin Gang
Bomber Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bomber Firecracker Prince The Log Inferno Dragon
Mega Knight Bomber Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Bomber Firecracker The Log Mega Knight
Firecracker
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber
Bomber Firecracker Prince The Log Mega Knight
Bomber Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Bomber Mega Knight
Inferno Dragon
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Bomber The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Goblin Gang Skeleton Army Prince
Firecracker
The Log
Goblin Gang Firecracker Prince Mega Knight
The Log Bomber Firecracker
Firecracker Prince Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight

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