My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Executioner Ice Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon
Zap
Bomber Goblin Gang Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Goblin Cage Executioner Ice Wizard
The Log
Bomber Goblin Gang Goblin Cage
Earthquake
Bomber Goblin Gang Goblin Cage
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Goblin Cage Executioner Ice Wizard Inferno Dragon
Fireball
Bomber Goblin Gang Goblin Cage Executioner Ice Wizard Inferno Dragon
Poison
Bomber Goblin Gang Goblin Cage Executioner Ice Wizard
Lightning
Goblin Cage Executioner Ice Wizard Inferno Dragon Goblinstein
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Tornado Ice Wizard Goblin Cage Inferno Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Tornado Ice Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage
Goblin Gang
Goblin Cage
Goblin Cage
Bomber Goblin Gang
Tornado
Executioner Ice Wizard
Executioner
Tornado
Ice Wizard
Tornado
Inferno Dragon
Goblinstein

Defense Synergies 2 11

Bomber
Goblin Cage Tornado
Goblin Gang
Goblin Cage Ice Wizard Inferno Dragon
Goblin Cage
Bomber Goblin Gang Tornado Executioner Ice Wizard Inferno Dragon
Tornado
Executioner Ice Wizard Bomber Goblin Cage Inferno Dragon
Executioner
Tornado Goblin Cage
Ice Wizard
Tornado Goblin Gang Goblin Cage Inferno Dragon
Inferno Dragon
Goblin Gang Goblin Cage Tornado Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Executioner
Inferno Dragon Goblin Gang Goblin Cage Executioner Ice Wizard
Goblin Gang Goblin Cage Tornado Bomber Executioner Ice Wizard Inferno Dragon
Goblin Cage Inferno Dragon Goblin Gang Ice Wizard
Bomber Goblin Cage Tornado
Goblin Gang Tornado Bomber Executioner Ice Wizard
Tornado Inferno Dragon Goblin Gang Goblin Cage Executioner Ice Wizard
Goblin Cage
Inferno Dragon Goblin Gang Goblin Cage Tornado Ice Wizard
Goblin Gang Tornado Bomber Ice Wizard
Goblin Gang Executioner Ice Wizard Bomber Tornado
Executioner Inferno Dragon Goblin Gang Tornado Ice Wizard
Goblin Cage Bomber Goblin Gang Ice Wizard
Bomber Executioner Goblin Gang Goblin Cage Tornado
Inferno Dragon Goblin Gang Goblin Cage
Tornado Goblin Gang Goblin Cage Inferno Dragon
Bomber Goblin Gang Goblin Cage Tornado Executioner
Goblin Cage Bomber Goblin Gang Tornado Executioner Ice Wizard
Goblin Cage Tornado Executioner Bomber Ice Wizard Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Bomber Goblin Gang Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Bomber Goblin Gang Executioner Inferno Dragon
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Tornado
Goblin Gang Goblin Cage Executioner Inferno Dragon
Executioner Goblin Gang Tornado Ice Wizard
Goblin Gang Goblin Cage Ice Wizard
Goblin Cage Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Goblin Gang Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Goblin Cage Tornado
Goblin Gang Goblin Cage Executioner
Bomber Goblin Cage Executioner
Goblin Gang Bomber Goblin Cage Tornado Executioner Inferno Dragon
Executioner Bomber Goblin Cage Ice Wizard Inferno Dragon
Bomber Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner Ice Wizard
Bomber Executioner
Executioner Tornado Ice Wizard
Bomber Tornado Executioner
Tornado Executioner Ice Wizard
Tornado
Goblin Gang Tornado
Tornado
Tornado Executioner
Executioner
Bomber Executioner
Executioner
Tornado
Bomber
Bomber Executioner
Bomber Tornado
Tornado
Tornado
Tornado Bomber Executioner Ice Wizard
Inferno Dragon
Tornado Executioner Ice Wizard
Tornado
Tornado
Tornado Executioner Ice Wizard
Bomber
Goblin Gang
Tornado Executioner Ice Wizard
Goblin Gang Executioner
Bomber Executioner
Tornado
Executioner
Goblin Gang Tornado
Tornado Executioner
Tornado Executioner
Inferno Dragon

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