My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel Baby Dragon Witch
Zap
Bomber Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Gang Wizard Goblin Barrel Witch
The Log
Bomber Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Bomber Goblin Gang Goblin Barrel Witch
Arrows
Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon Witch
Fireball
Bomber Goblin Gang Wizard Goblin Barrel Baby Dragon Witch
Poison
Bomber Goblin Gang Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Goblin Barrel Mini P.E.K.K.A Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Rage Baby Dragon
Wizard
Mini P.E.K.K.A Rage
Rage
Witch Mini P.E.K.K.A Wizard
Goblin Barrel
Goblin Gang Baby Dragon
Baby Dragon
Bomber Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch
Witch
Rage Baby Dragon

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A
Rage
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Mini P.E.K.K.A Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Bomber
Mini P.E.K.K.A Witch Goblin Gang
Bomber Mini P.E.K.K.A
Goblin Gang Bomber Baby Dragon
Goblin Gang Wizard Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A
Goblin Gang Witch Bomber Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Witch
Mini P.E.K.K.A Bomber Goblin Gang Wizard Witch
Bomber Wizard Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Bomber Goblin Gang Mini P.E.K.K.A Witch
Bomber Goblin Gang Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Bomber
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Bomber Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch
Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Wizard Witch
Wizard Bomber Baby Dragon Witch
Goblin Gang Witch Bomber Mini P.E.K.K.A Baby Dragon
Bomber Mini P.E.K.K.A Wizard Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Goblin Gang Mini P.E.K.K.A
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Baby Dragon
Bomber Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Wizard
Wizard
Goblin Gang Witch
Wizard Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Bomber Wizard Baby Dragon
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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