My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Princess Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards Princess Lumberjack
Zap
Bomber Guards Princess
Barbarian Barrel
Bomber Guards Princess Electro Wizard Lumberjack
The Log
Bomber Guards Princess Lumberjack
Earthquake
Bomber Guards
Arrows
Bomber Guards Princess
Royal Delivery
Bomber Guards P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Bomber Princess Electro Wizard Lumberjack
Poison
Bomber Guards Princess Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Guards Princess Electro Wizard Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Guards Princess

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Lumberjack Mega Knight
Guards
The Log Lumberjack
P.E.K.K.A
Electro Wizard Bomber The Log Princess Lumberjack
The Log
Guards P.E.K.K.A Princess Lumberjack Mega Knight
Princess
P.E.K.K.A The Log Mega Knight
Electro Wizard
P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Bomber Guards P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Bomber The Log Princess Electro Wizard Lumberjack

Defense Synergies 1 17

Bomber
Guards P.E.K.K.A The Log Electro Wizard
Guards
Bomber The Log Princess Electro Wizard Lumberjack
P.E.K.K.A
The Log Bomber Princess Electro Wizard
The Log
P.E.K.K.A Bomber Guards Princess Electro Wizard Lumberjack Mega Knight
Princess
Guards P.E.K.K.A The Log Mega Knight
Electro Wizard
Bomber Guards P.E.K.K.A The Log Lumberjack Mega Knight
Lumberjack
Guards The Log Electro Wizard
Mega Knight
The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard
P.E.K.K.A Lumberjack The Log Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Bomber Electro Wizard
P.E.K.K.A Lumberjack Guards Electro Wizard Mega Knight
Bomber P.E.K.K.A The Log Princess Lumberjack Mega Knight
The Log Bomber Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard Princess
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Princess Lumberjack
Guards Bomber Electro Wizard Lumberjack Mega Knight
Guards Electro Wizard Bomber The Log Princess Lumberjack Mega Knight
Princess Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Bomber Guards The Log Electro Wizard
Bomber Mega Knight Guards P.E.K.K.A The Log Princess Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Bomber P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Bomber Guards The Log Electro Wizard Lumberjack
The Log Bomber Guards Princess Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Bomber Mega Knight Guards P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber The Log Lumberjack Mega Knight
Guards P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
Guards P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
P.E.K.K.A Guards Lumberjack Mega Knight
Princess Electro Wizard
Guards P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Electro Wizard Mega Knight The Log
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards Lumberjack
P.E.K.K.A Mega Knight Guards The Log Electro Wizard
P.E.K.K.A Mega Knight Guards Lumberjack
Bomber Princess Mega Knight
Guards Electro Wizard Bomber P.E.K.K.A The Log Lumberjack
Mega Knight Bomber P.E.K.K.A The Log Princess Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
The Log Princess Electro Wizard
The Log
Guards The Log
Bomber The Log Mega Knight
Princess
Bomber The Log Princess
The Log Princess
The Log
Guards Electro Wizard Lumberjack
The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess The Log
Bomber The Log Princess
The Log Princess Mega Knight
Bomber
Bomber The Log Princess Electro Wizard Mega Knight
Bomber The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Bomber Princess Mega Knight
The Log Princess Electro Wizard
The Log Princess Mega Knight
The Log
Princess Electro Wizard
Electro Wizard Guards
Bomber The Log Mega Knight
Princess Electro Wizard
P.E.K.K.A Mega Knight
The Log Princess
Electro Wizard Guards Princess
Princess Electro Wizard
The Log
Princess Electro Wizard Lumberjack Mega Knight
The Log Bomber Princess
P.E.K.K.A Mega Knight
Guards The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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