My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Hog Rider Goblin Barrel Inferno Dragon Lumberjack
Zap
Bomber Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Bomber Hog Rider Goblin Barrel Lumberjack
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Hog Rider Wizard Goblin Barrel P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Hog Rider Wizard Goblin Barrel Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Hog Rider Electro Wizard Inferno Dragon Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Hog Rider Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Bomber Wizard Goblin Barrel Electro Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
Goblin Barrel
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Wizard Bomber Wizard Goblin Barrel Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Bomber Hog Rider Wizard Goblin Barrel P.E.K.K.A Electro Wizard

Defense Synergies 0 8

Bomber
P.E.K.K.A Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard Lumberjack
Goblin Barrel
P.E.K.K.A
Bomber Wizard Electro Wizard
Electro Wizard
Bomber Wizard P.E.K.K.A Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard
Bomber P.E.K.K.A Lumberjack
Bomber Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack
Bomber Electro Wizard Lumberjack
Electro Wizard Bomber Wizard Lumberjack
Inferno Dragon Wizard Electro Wizard
P.E.K.K.A Lumberjack Bomber Wizard Electro Wizard
Bomber Wizard P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Wizard Bomber P.E.K.K.A Electro Wizard Lumberjack
Bomber Wizard Electro Wizard Lumberjack
Wizard Bomber Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Bomber Wizard P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Bomber Wizard Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard Bomber
Electro Wizard Bomber P.E.K.K.A Inferno Dragon Lumberjack
Bomber Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Bomber Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Bomber Wizard
Wizard
Bomber
Bomber Wizard Electro Wizard
Bomber Wizard
Wizard
Bomber Wizard
Inferno Dragon
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard
Bomber Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard Electro Wizard Lumberjack
Bomber Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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