My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Giant Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Princess
Zap
Bomber Inferno Tower Princess
Barbarian Barrel
Bomber Inferno Tower Wizard Princess
The Log
Bomber Princess
Earthquake
Bomber Inferno Tower
Arrows
Bomber Princess
Royal Delivery
Bomber Wizard P.E.K.K.A Princess
Fireball
Bomber Inferno Tower Wizard Princess
Poison
Bomber Inferno Tower Wizard Princess
Lightning
Inferno Tower Wizard Monk
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Princess Poison Inferno Tower Wizard Monk P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Princess Poison Inferno Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Monk
Inferno Tower
Wizard
P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Poison Bomber Wizard Princess
Electro Giant
Princess
P.E.K.K.A
Monk
Bomber

Defense Synergies 0 6

Bomber
P.E.K.K.A Electro Giant
Inferno Tower
Poison Princess
Wizard
P.E.K.K.A
Poison
Inferno Tower
P.E.K.K.A
Bomber Wizard Princess
Electro Giant
Bomber
Princess
Inferno Tower P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard
Inferno Tower P.E.K.K.A Monk
Inferno Tower P.E.K.K.A Bomber
Inferno Tower P.E.K.K.A Monk
Bomber Poison P.E.K.K.A Princess Monk
Bomber
Inferno Tower Wizard Poison Princess
Inferno Tower Poison P.E.K.K.A Electro Giant Monk
Inferno Tower P.E.K.K.A Princess
Bomber Inferno Tower
Poison Bomber Wizard Electro Giant Princess
Inferno Tower Wizard Poison Princess
Inferno Tower P.E.K.K.A Bomber Wizard
Bomber Wizard Poison P.E.K.K.A Princess
Inferno Tower P.E.K.K.A
Inferno Tower Monk P.E.K.K.A Electro Giant
Wizard Bomber Inferno Tower Poison P.E.K.K.A
Bomber Wizard
Wizard Poison Bomber Princess
P.E.K.K.A Inferno Tower
Bomber Wizard Poison P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A Electro Giant
Poison Bomber Wizard Monk
P.E.K.K.A Inferno Tower
P.E.K.K.A Inferno Tower Monk
Inferno Tower P.E.K.K.A
Wizard Poison Electro Giant Princess Monk
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Poison Monk
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Monk Poison Electro Giant
P.E.K.K.A Inferno Tower Wizard
Wizard Bomber Electro Giant Princess
Inferno Tower Electro Giant Bomber Poison P.E.K.K.A Monk
Poison Bomber Inferno Tower Wizard P.E.K.K.A Electro Giant Princess
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Monk
Poison Monk Princess
Poison
Poison
Bomber Wizard Poison
Wizard Poison Electro Giant Princess Monk
Bomber Wizard Poison Princess
Poison Wizard Princess
Poison Monk Wizard
Poison
Poison Monk Wizard Princess
Poison Monk Wizard Princess
Poison Princess
Poison Princess Monk
Princess Poison
Bomber Wizard Poison Princess
Wizard Poison Princess
Monk Poison
Bomber
Bomber Wizard Poison Princess Monk
Bomber Wizard Poison Electro Giant Princess Monk
Poison Monk
Wizard Poison Princess
Monk
Poison Monk
Poison Electro Giant Bomber Wizard Princess
Poison Wizard Princess Monk
Wizard Poison Princess Monk
Poison
Poison Wizard Electro Giant Princess
Wizard Poison Electro Giant
Poison Bomber Wizard
Poison Princess Monk
P.E.K.K.A
Wizard Poison Princess Monk
Princess
Poison Wizard Princess Monk
Poison Wizard Princess
Bomber Wizard Poison Princess
Monk Poison Electro Giant
P.E.K.K.A
Electro Giant Poison Princess
Poison Princess
Poison Electro Giant Princess Monk
P.E.K.K.A
Wizard Monk

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