My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Dark Prince
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Skeleton Army Dark Prince Witch
Barbarian Barrel
Bomber Knight Valkyrie Skeleton Army Dark Prince Witch
The Log
Bomber Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Fireball
Bomber Skeleton Army Witch
Poison
Bomber Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Skeleton Army Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Knight
Bomber Fireball Witch
Fireball
Knight Dark Prince
Mini P.E.K.K.A
Bomber Valkyrie Dark Prince
Valkyrie
Bomber Mini P.E.K.K.A Dark Prince Witch
Skeleton Army
Dark Prince
Bomber Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Valkyrie Dark Prince

Defense Synergies 1 15

Bomber
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Knight
Bomber Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Bomber Knight Fireball Valkyrie Skeleton Army Witch
Valkyrie
Bomber Fireball Mini P.E.K.K.A Witch
Skeleton Army
Knight Mini P.E.K.K.A
Dark Prince
Bomber Fireball Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Witch Bomber Knight Valkyrie Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Knight Valkyrie Dark Prince
Bomber Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Fireball Skeleton Army Bomber Valkyrie Dark Prince
Fireball Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Bomber Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Skeleton Army Witch Bomber Knight Fireball Dark Prince
Fireball Witch
Mini P.E.K.K.A Skeleton Army Bomber Knight Fireball Valkyrie Dark Prince Witch
Bomber Fireball Valkyrie Skeleton Army Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Fireball Mini P.E.K.K.A
Bomber Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Fireball Valkyrie Bomber Knight Skeleton Army Dark Prince Witch
Valkyrie Witch Bomber Knight Fireball Dark Prince
Mini P.E.K.K.A
Bomber Valkyrie Skeleton Army Dark Prince Knight Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Dark Prince Witch
Fireball Bomber Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Fireball Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Knight Fireball Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie Skeleton Army Dark Prince
Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Witch Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Skeleton Army Fireball Valkyrie Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Knight Fireball Valkyrie Witch
Bomber Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Knight Fireball Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Bomber Fireball Mini P.E.K.K.A Dark Prince Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie Dark Prince
Bomber Fireball Valkyrie Dark Prince
Fireball Witch
Bomber Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie Dark Prince
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Dark Prince
Bomber Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Dark Prince Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball Skeleton Army Dark Prince Witch
Fireball Witch
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Dark Prince
Bomber Fireball
Fireball
Dark Prince
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch
Fireball

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