My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber Princess
Zap
Bomber Firecracker Princess
Barbarian Barrel
Bomber Knight Firecracker Giant Skeleton Princess Electro Wizard
The Log
Bomber Firecracker Giant Skeleton Princess
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Princess
Royal Delivery
Bomber Knight Firecracker Giant Skeleton Princess Electro Wizard
Fireball
Bomber Firecracker Princess Electro Wizard
Poison
Bomber Firecracker Princess Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Knight Firecracker Princess Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Giant Skeleton
Knight
Firecracker Princess Bomber The Log Electro Wizard
Firecracker
Knight Giant Skeleton Princess
Rage
Giant Skeleton Electro Wizard
Giant Skeleton
Bomber Firecracker Rage The Log Princess Electro Wizard
The Log
Knight Giant Skeleton Princess
Princess
Knight Firecracker Giant Skeleton The Log
Electro Wizard
Knight Rage Giant Skeleton

Defense Synergies 5 11

Bomber
Knight The Log Electro Wizard
Knight
Bomber Firecracker Princess Electro Wizard The Log
Firecracker
Knight The Log Giant Skeleton Princess Electro Wizard
Rage
Giant Skeleton
Firecracker The Log Princess Electro Wizard
The Log
Firecracker Bomber Knight Giant Skeleton Princess Electro Wizard
Princess
Knight Firecracker Giant Skeleton The Log
Electro Wizard
Knight Bomber Firecracker Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker The Log Electro Wizard
Knight Firecracker The Log Electro Wizard
Bomber Knight Giant Skeleton Electro Wizard
Knight Firecracker Electro Wizard
Bomber Firecracker Giant Skeleton The Log Princess
The Log Bomber Firecracker Electro Wizard
Electro Wizard Firecracker Princess
Giant Skeleton The Log Electro Wizard
Princess
Knight Bomber Firecracker Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight Firecracker Giant Skeleton The Log Princess
Firecracker Princess Electro Wizard
Bomber Knight Giant Skeleton The Log Electro Wizard
Bomber Firecracker The Log Princess Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Bomber Knight Firecracker Electro Wizard
Bomber Knight Firecracker The Log Electro Wizard
The Log Bomber Knight Firecracker Giant Skeleton Princess Electro Wizard
Electro Wizard
Bomber Knight Firecracker Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight Firecracker The Log
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight
Firecracker Princess Electro Wizard
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight Firecracker The Log
Knight Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight
Bomber Firecracker Princess
Electro Wizard Bomber Knight Firecracker Giant Skeleton The Log
Bomber Firecracker Giant Skeleton The Log Princess Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Giant Skeleton The Log
Firecracker The Log Princess Electro Wizard
Giant Skeleton The Log
Knight Firecracker Giant Skeleton The Log
Bomber Firecracker The Log
Firecracker Princess
Bomber Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker
Electro Wizard
Firecracker Knight The Log Princess Electro Wizard
Firecracker Princess
Knight Firecracker The Log Princess
Firecracker Princess
Princess Firecracker The Log
Bomber Firecracker The Log Princess
Firecracker The Log Princess
Bomber
Bomber Firecracker The Log Princess Electro Wizard
Bomber Firecracker The Log Princess
Giant Skeleton The Log
Princess
The Log
The Log
Firecracker The Log Bomber Princess
Firecracker The Log Princess Electro Wizard
The Log Princess
Firecracker The Log
Firecracker Princess Electro Wizard
Electro Wizard Firecracker
Bomber The Log
Firecracker Princess Electro Wizard
Giant Skeleton
Firecracker The Log Princess
Electro Wizard Princess
Firecracker Princess Electro Wizard
The Log
Knight Firecracker Princess Electro Wizard
The Log Bomber Firecracker Princess
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Giant Skeleton The Log Princess Electro Wizard
Firecracker

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