My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Mega Minion Musketeer Baby Dragon Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Knight Musketeer Electro Wizard
The Log
Bomber Mini P.E.K.K.A Musketeer Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Ram Rider
Fireball
Bomber Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Poison
Bomber Mega Minion Musketeer Electro Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Mega Minion Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Baby Dragon Ram Rider
Knight
Mega Minion Musketeer Baby Dragon Bomber Electro Wizard Ram Rider
Mega Minion
Knight Baby Dragon
Mini P.E.K.K.A
Bomber Musketeer Baby Dragon Electro Wizard Ram Rider
Musketeer
Knight Mini P.E.K.K.A Baby Dragon Ram Rider
Baby Dragon
Knight Bomber Mega Minion Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider
Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Ram Rider
Ram Rider
Bomber Knight Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard

Defense Synergies 5 14

Bomber
Knight Mini P.E.K.K.A Electro Wizard
Knight
Bomber Mega Minion Musketeer Electro Wizard Mini P.E.K.K.A Baby Dragon
Mega Minion
Knight Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Knight Musketeer Baby Dragon Ram Rider
Musketeer
Knight Mega Minion Mini P.E.K.K.A Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Musketeer
Electro Wizard
Knight Mini P.E.K.K.A Bomber Mega Minion Musketeer Ram Rider
Ram Rider
Mini P.E.K.K.A Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Knight Mega Minion Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Bomber Knight Mega Minion Musketeer Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Musketeer Electro Wizard Ram Rider
Bomber Mini P.E.K.K.A
Bomber Mega Minion Musketeer Baby Dragon Electro Wizard
Mega Minion Musketeer Electro Wizard Ram Rider Baby Dragon
Musketeer Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Musketeer
Knight Bomber Mini P.E.K.K.A Musketeer Electro Wizard
Electro Wizard Bomber Knight Mega Minion Musketeer Baby Dragon Ram Rider
Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Bomber Knight Musketeer Electro Wizard Ram Rider
Bomber Mega Minion Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Bomber Knight Mini P.E.K.K.A Musketeer Electro Wizard
Bomber Knight Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Baby Dragon Bomber Knight Mega Minion Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider
Bomber Knight Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Knight Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Knight Musketeer Electro Wizard Ram Rider
Knight Mini P.E.K.K.A Musketeer Ram Rider
Musketeer Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Knight Mega Minion Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Knight
Electro Wizard Knight Mega Minion Mini P.E.K.K.A Baby Dragon
Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer
Electro Wizard
Mini P.E.K.K.A Knight Ram Rider
Bomber Musketeer Baby Dragon
Electro Wizard Bomber Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Knight Musketeer
Bomber Baby Dragon
Mega Minion Musketeer Baby Dragon Ram Rider
Bomber Musketeer Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A Musketeer Electro Wizard
Knight Musketeer Electro Wizard Ram Rider
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Bomber Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Bomber Baby Dragon
Mega Minion
Musketeer Baby Dragon Electro Wizard Ram Rider
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard
Electro Wizard Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Bomber Musketeer
Electro Wizard
Electro Wizard Musketeer
Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Bomber Musketeer Baby Dragon
Mega Minion Musketeer
Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Electro Wizard

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