My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Barbarian Hut Balloon X-Bow Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Ram Rider
Giant Snowball
Bomber Balloon Ram Rider
Zap
Bomber Balloon X-Bow Ram Rider
Barbarian Barrel
Bomber Knight Barbarian Hut X-Bow
The Log
Bomber Mini P.E.K.K.A Barbarian Hut X-Bow Ram Rider
Earthquake
Bomber Barbarian Hut X-Bow
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Balloon Ram Rider
Fireball
Bomber Barbarian Hut Balloon X-Bow Ram Rider
Poison
Bomber Barbarian Hut Balloon X-Bow
Lightning
Knight Mini P.E.K.K.A Barbarian Hut Balloon X-Bow Ram Rider Monk
Rocket
Barbarian Hut Balloon X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Mini P.E.K.K.A Balloon Ram Rider Monk Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Knight Mini P.E.K.K.A Balloon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Barbarian Hut X-Bow Ram Rider Monk
Knight
Balloon X-Bow Bomber Barbarian Hut Ram Rider
Mini P.E.K.K.A
Bomber X-Bow Ram Rider
Barbarian Hut
Bomber Knight X-Bow Ram Rider
Balloon
Knight
X-Bow
Knight Bomber Mini P.E.K.K.A Barbarian Hut
Ram Rider
Bomber Knight Mini P.E.K.K.A Barbarian Hut
Monk
Bomber

Defense Synergies 2 7

Bomber
Knight Mini P.E.K.K.A Barbarian Hut X-Bow
Knight
Bomber X-Bow Mini P.E.K.K.A Barbarian Hut
Mini P.E.K.K.A
Bomber Knight Ram Rider
Barbarian Hut
Bomber Knight X-Bow
Balloon
X-Bow
Knight Bomber Barbarian Hut
Ram Rider
Mini P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Knight X-Bow Ram Rider
Mini P.E.K.K.A Barbarian Hut Knight X-Bow Ram Rider Monk
Mini P.E.K.K.A Barbarian Hut Ram Rider Bomber Knight
Mini P.E.K.K.A Barbarian Hut Knight Ram Rider Monk
Bomber Mini P.E.K.K.A X-Bow Monk
Bomber X-Bow
Ram Rider Barbarian Hut X-Bow
Barbarian Hut X-Bow Ram Rider Monk
Mini P.E.K.K.A Barbarian Hut X-Bow
Knight Bomber Mini P.E.K.K.A
Bomber Knight X-Bow Ram Rider
Barbarian Hut Ram Rider
Mini P.E.K.K.A Barbarian Hut Bomber Knight X-Bow Ram Rider
Bomber Barbarian Hut Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Barbarian Hut Knight X-Bow Ram Rider
Barbarian Hut Monk Mini P.E.K.K.A X-Bow Ram Rider
Barbarian Hut Bomber Knight Mini P.E.K.K.A X-Bow
Bomber Knight Barbarian Hut X-Bow Ram Rider
Bomber Knight Barbarian Hut Ram Rider
Mini P.E.K.K.A Barbarian Hut Ram Rider
Bomber Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Barbarian Hut X-Bow
Bomber Knight Mini P.E.K.K.A X-Bow Monk
Knight Mini P.E.K.K.A Barbarian Hut Ram Rider
Mini P.E.K.K.A Knight Barbarian Hut X-Bow Ram Rider Monk
Barbarian Hut Knight Mini P.E.K.K.A Ram Rider
Ram Rider Monk
Mini P.E.K.K.A Knight Barbarian Hut Ram Rider
Mini P.E.K.K.A Knight Barbarian Hut
Knight Mini P.E.K.K.A Barbarian Hut X-Bow Monk
Barbarian Hut
Knight Mini P.E.K.K.A
Monk
Mini P.E.K.K.A Knight Barbarian Hut Ram Rider
Bomber Barbarian Hut
Bomber Knight Mini P.E.K.K.A Barbarian Hut X-Bow Monk
Bomber Mini P.E.K.K.A Barbarian Hut
Bomber Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Hut X-Bow Monk
Monk X-Bow Ram Rider
Barbarian Hut X-Bow
Knight Barbarian Hut
Bomber
Ram Rider Monk
Bomber
X-Bow Barbarian Hut Ram Rider
Monk X-Bow Ram Rider
Mini P.E.K.K.A X-Bow
Monk Knight X-Bow Ram Rider
Monk
Knight Barbarian Hut
X-Bow Monk
Barbarian Hut X-Bow
X-Bow Bomber Barbarian Hut
Barbarian Hut X-Bow
Monk
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A X-Bow Monk
Bomber X-Bow Monk
X-Bow Monk
X-Bow Monk
Barbarian Hut X-Bow Monk
Bomber
X-Bow Ram Rider Monk
X-Bow Ram Rider Monk
X-Bow
X-Bow
Mini P.E.K.K.A
Bomber X-Bow
Monk
Monk
Barbarian Hut X-Bow
Ram Rider Monk
Knight Mini P.E.K.K.A
Bomber
Monk
X-Bow Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: