My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard
Giant Snowball
Bomber Baby Dragon Graveyard
Zap
Bomber Graveyard
Barbarian Barrel
Bomber Knight Electro Wizard Graveyard
The Log
Bomber Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Knight Baby Dragon P.E.K.K.A Electro Wizard Graveyard
Fireball
Bomber Baby Dragon Electro Wizard
Poison
Bomber Electro Wizard Graveyard
Lightning
Knight Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Baby Dragon Poison Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Knight Baby Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon P.E.K.K.A Graveyard
Knight
Baby Dragon Graveyard Bomber Poison Electro Wizard
Rage
Electro Wizard
Baby Dragon
Knight Graveyard Bomber Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Graveyard Knight Baby Dragon
P.E.K.K.A
Poison Electro Wizard Bomber Baby Dragon Graveyard
Electro Wizard
P.E.K.K.A Graveyard Knight Rage Baby Dragon
Graveyard
Knight Baby Dragon Poison Electro Wizard Bomber P.E.K.K.A

Defense Synergies 2 7

Bomber
Knight P.E.K.K.A Electro Wizard
Knight
Bomber Electro Wizard Baby Dragon Poison
Rage
Baby Dragon
Knight P.E.K.K.A
Poison
Knight Electro Wizard
P.E.K.K.A
Bomber Baby Dragon Electro Wizard
Electro Wizard
Knight Bomber Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
Bomber Poison P.E.K.K.A
Bomber Baby Dragon Electro Wizard
Electro Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Bomber Electro Wizard
Poison Electro Wizard Bomber Knight Baby Dragon
Baby Dragon Poison Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard
Bomber Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Knight Poison P.E.K.K.A Electro Wizard
Bomber Knight Baby Dragon Electro Wizard
Baby Dragon Poison Bomber Knight Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Knight Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Bomber Knight Baby Dragon
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Poison Baby Dragon Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Knight
Bomber Baby Dragon
Electro Wizard Bomber Knight Baby Dragon Poison P.E.K.K.A
Poison Bomber Baby Dragon P.E.K.K.A Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Knight Poison
Bomber Poison Baby Dragon
Poison Baby Dragon
Bomber Baby Dragon Poison
Poison Baby Dragon
Poison
Poison Electro Wizard
Poison Knight Electro Wizard
Poison Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Bomber Baby Dragon Poison
Baby Dragon Poison
Poison
Bomber
Bomber Baby Dragon Poison Electro Wizard
Bomber Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Bomber Baby Dragon
Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon Electro Wizard
Electro Wizard Poison
Poison Bomber
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard
Poison Baby Dragon Electro Wizard
Poison Knight Baby Dragon Electro Wizard
Bomber Baby Dragon Poison
Poison
P.E.K.K.A
Baby Dragon Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Electro Wizard
P.E.K.K.A

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