My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Suspicious Bush Valkyrie Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards Electro Dragon
Zap
Bomber Guards
Barbarian Barrel
Bomber Knight Valkyrie Wizard Guards
The Log
Bomber Suspicious Bush Guards
Earthquake
Bomber Guards
Arrows
Bomber Suspicious Bush Guards
Royal Delivery
Bomber Knight Valkyrie Wizard Guards Electro Dragon
Fireball
Bomber Suspicious Bush Wizard Electro Dragon
Poison
Bomber Suspicious Bush Wizard Guards Electro Dragon
Lightning
Knight Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush The Log Knight Guards Valkyrie Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Suspicious Bush The Log Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie
Knight
Bomber Wizard Electro Dragon The Log
Suspicious Bush
Valkyrie
Bomber Wizard Electro Dragon
Wizard
Knight Valkyrie
Guards
The Log
Electro Dragon
Knight Valkyrie
The Log
Knight Guards

Defense Synergies 2 13

Bomber
Knight Valkyrie Guards The Log
Knight
Bomber Electro Dragon Wizard The Log
Suspicious Bush
Valkyrie
Bomber Wizard Electro Dragon The Log
Wizard
Knight Valkyrie Guards The Log
Guards
Bomber Wizard Electro Dragon The Log
Electro Dragon
Knight Valkyrie Guards The Log
The Log
Bomber Knight Valkyrie Wizard Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard Electro Dragon The Log
Knight Valkyrie Electro Dragon The Log
Bomber Knight Valkyrie Electro Dragon
Knight Valkyrie Guards Electro Dragon
Bomber Valkyrie The Log
The Log Bomber Valkyrie Guards Electro Dragon
Wizard Electro Dragon
Valkyrie Electro Dragon The Log
Knight Guards Bomber Valkyrie
Valkyrie Guards Bomber Knight Wizard Electro Dragon The Log
Wizard Electro Dragon
Bomber Knight Valkyrie Wizard Guards Electro Dragon The Log
Bomber Valkyrie Wizard Guards Electro Dragon The Log
Knight
The Log
Wizard Bomber Knight Valkyrie Electro Dragon
Valkyrie Bomber Knight Wizard Guards Electro Dragon The Log
Valkyrie Wizard The Log Bomber Knight Guards Electro Dragon
Bomber Valkyrie Wizard Knight Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards
Bomber Knight Valkyrie Wizard Electro Dragon The Log
Guards Knight Valkyrie Electro Dragon The Log
Valkyrie Guards Knight The Log
Knight Valkyrie Guards
Wizard Electro Dragon
Guards Knight Valkyrie
Knight Valkyrie
Electro Dragon Knight Valkyrie The Log
Guards
Knight Valkyrie Guards Electro Dragon
Valkyrie Guards The Log
Knight Valkyrie Wizard Guards
Wizard Bomber Valkyrie Electro Dragon
Guards Electro Dragon Bomber Knight Valkyrie The Log
Valkyrie Bomber Wizard Electro Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Knight Valkyrie Guards The Log
Bomber Wizard Valkyrie The Log
Wizard Electro Dragon
Bomber Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Guards Electro Dragon
Knight Valkyrie Wizard Electro Dragon The Log
Wizard Electro Dragon
Knight The Log
Electro Dragon
The Log
Bomber Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Bomber
Bomber Wizard Electro Dragon The Log
Bomber Valkyrie Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
The Log Bomber Valkyrie Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Wizard Electro Dragon
Electro Dragon Wizard Guards
Bomber Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Guards Electro Dragon
Wizard Electro Dragon
The Log
Knight Valkyrie Wizard Electro Dragon
The Log Bomber Wizard Electro Dragon
Electro Dragon
Electro Dragon Guards The Log
Electro Dragon
Electro Dragon The Log
Wizard Electro Dragon

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