My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Knight Firecracker Wizard Witch
The Log
Bomber Firecracker Witch
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Knight Firecracker Wizard Witch P.E.K.K.A
Fireball
Bomber Firecracker Wizard Witch
Poison
Bomber Firecracker Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Tornado Poison Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Knight
Firecracker Bomber Wizard Poison Witch
Firecracker
Knight Tornado P.E.K.K.A
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Firecracker Poison Witch
Poison
P.E.K.K.A Knight Tornado
Witch
Knight Tornado P.E.K.K.A
P.E.K.K.A
Tornado Poison Bomber Firecracker Wizard Witch

Defense Synergies 4 11

Bomber
Knight Tornado P.E.K.K.A
Knight
Bomber Firecracker Wizard Tornado Poison Witch
Firecracker
Knight Tornado P.E.K.K.A
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Bomber Knight Firecracker Poison Witch
Poison
Knight Tornado
Witch
Knight Tornado
P.E.K.K.A
Tornado Bomber Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Wizard
P.E.K.K.A Knight Firecracker Witch
Tornado Witch P.E.K.K.A Bomber Knight
Witch P.E.K.K.A Knight Firecracker
Bomber Firecracker Tornado Poison P.E.K.K.A
Tornado Bomber Firecracker
Tornado Firecracker Wizard Poison Witch
Poison P.E.K.K.A
Witch P.E.K.K.A Tornado
Knight Tornado Bomber Firecracker
Poison Witch Bomber Knight Firecracker Wizard Tornado
Firecracker Wizard Tornado Poison Witch
P.E.K.K.A Bomber Knight Wizard Witch
Bomber Wizard Firecracker Tornado Poison Witch P.E.K.K.A
P.E.K.K.A Knight
Tornado P.E.K.K.A
Wizard Bomber Knight Firecracker Tornado Poison Witch P.E.K.K.A
Bomber Knight Firecracker Wizard Tornado Witch
Wizard Tornado Poison Witch Bomber Knight Firecracker
P.E.K.K.A Tornado
Bomber Wizard Knight Firecracker Poison Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Poison Bomber Knight Firecracker Wizard
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Witch
Firecracker Wizard Poison Tornado Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Tornado Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Tornado Poison
P.E.K.K.A Knight Wizard Witch
Wizard Bomber Firecracker Witch
Witch Bomber Knight Firecracker Tornado Poison P.E.K.K.A
Poison Bomber Firecracker Wizard Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Tornado
Poison
Knight Firecracker Poison
Bomber Wizard Poison Firecracker
Firecracker Wizard Poison Tornado Witch
Bomber Firecracker Wizard Tornado Poison Witch
Poison Firecracker Wizard Tornado
Poison Firecracker Wizard Tornado
Tornado Poison
Firecracker Poison Knight Wizard Tornado
Poison Firecracker Wizard Tornado
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Wizard Poison Witch
Firecracker Wizard Poison
Tornado Poison
Bomber
Bomber Firecracker Wizard Poison
Bomber Firecracker Wizard Tornado Poison Witch
Poison
Wizard Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Bomber Wizard Witch
Witch
Firecracker Poison Wizard Tornado Witch
Wizard Tornado Poison Witch
Poison Firecracker Tornado
Poison Firecracker Wizard Tornado Witch
Firecracker Wizard Poison Witch
Poison Bomber Wizard
Firecracker Poison
P.E.K.K.A
Firecracker Wizard Poison
Witch
Poison Firecracker Wizard Tornado Witch
Poison Knight Firecracker Wizard
Bomber Firecracker Wizard Poison
Tornado Poison
Firecracker P.E.K.K.A
Firecracker Tornado Poison Witch
Firecracker Tornado Poison Witch
Poison Firecracker Tornado Witch
P.E.K.K.A
Firecracker Wizard

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