My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Firecracker Skeleton Army
Barbarian Barrel
Bomber Knight Firecracker Elite Barbarians Wizard Skeleton Army
The Log
Bomber Firecracker Elite Barbarians Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Knight Firecracker Elite Barbarians Wizard Skeleton Army
Fireball
Bomber Firecracker Elite Barbarians Wizard Skeleton Army
Poison
Bomber Firecracker Wizard Skeleton Army
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Firecracker Skeleton Army Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians
Knight
Firecracker Bomber Elite Barbarians Fireball Wizard The Log
Firecracker
Knight Elite Barbarians
Elite Barbarians
Bomber Knight Firecracker Fireball Wizard The Log
Fireball
Knight Elite Barbarians The Log
Wizard
Knight Elite Barbarians
Skeleton Army
The Log
Knight Elite Barbarians Fireball

Defense Synergies 4 11

Bomber
Knight The Log
Knight
Bomber Firecracker Fireball Wizard Skeleton Army The Log
Firecracker
Knight The Log Skeleton Army
Elite Barbarians
Wizard The Log
Fireball
The Log Knight
Wizard
Knight Elite Barbarians Skeleton Army The Log
Skeleton Army
Knight Firecracker Wizard The Log
The Log
Firecracker Fireball Bomber Knight Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball Wizard The Log
Elite Barbarians Skeleton Army Knight Firecracker The Log
Skeleton Army Bomber Knight Elite Barbarians
Elite Barbarians Skeleton Army Knight Firecracker
Bomber Firecracker Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Firecracker
Firecracker Fireball Wizard
Fireball The Log
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Bomber Firecracker
Skeleton Army Bomber Knight Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard
Skeleton Army Bomber Knight Elite Barbarians Fireball Wizard The Log
Bomber Fireball Wizard Skeleton Army Firecracker The Log
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians Fireball The Log
Wizard Bomber Knight Firecracker Elite Barbarians Fireball Skeleton Army
Fireball Bomber Knight Firecracker Elite Barbarians Wizard Skeleton Army The Log
Wizard The Log Bomber Knight Firecracker Fireball
Elite Barbarians
Bomber Wizard Skeleton Army Knight Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Fireball
Fireball Bomber Knight Firecracker Elite Barbarians Wizard The Log
Skeleton Army Knight Elite Barbarians The Log
Skeleton Army Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Skeleton Army
Firecracker Fireball Wizard
Skeleton Army Knight Elite Barbarians Fireball
Knight Elite Barbarians Skeleton Army
Knight Firecracker Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Knight Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Knight Fireball Wizard
Wizard Bomber Firecracker Fireball Skeleton Army
Elite Barbarians Skeleton Army Bomber Knight Firecracker Fireball The Log
Bomber Firecracker Elite Barbarians Fireball Wizard The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Bomber Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard
Bomber Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard
Elite Barbarians Fireball
Firecracker Knight Fireball Wizard The Log
Fireball Firecracker Wizard
Knight Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Bomber Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Bomber
Bomber Firecracker Fireball Wizard The Log
Bomber Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Bomber Fireball Wizard
Firecracker Fireball The Log Wizard
Fireball Wizard The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Wizard
Firecracker Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard The Log
Firecracker Fireball
Firecracker Fireball Wizard The Log
Fireball Skeleton Army
Fireball Firecracker Wizard
The Log Fireball
Fireball Knight Firecracker Wizard
The Log Bomber Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker Wizard

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