My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Furnace Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Bomber Goblin Gang Battle Ram Furnace Baby Dragon
Zap
Bomber Goblin Gang Battle Ram Furnace
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians Battle Ram Furnace Ice Wizard
The Log
Bomber Goblin Gang Elite Barbarians Battle Ram Furnace
Earthquake
Bomber Goblin Gang Furnace
Arrows
Bomber Goblin Gang Furnace
Royal Delivery
Bomber Knight Goblin Gang Elite Barbarians Battle Ram Baby Dragon Ice Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Battle Ram Furnace Baby Dragon Ice Wizard
Poison
Bomber Goblin Gang Furnace Ice Wizard
Lightning
Knight Elite Barbarians Battle Ram Furnace Baby Dragon Ice Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Ice Wizard Battle Ram Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Battle Ram Baby Dragon
Knight
Goblin Gang Battle Ram Baby Dragon Bomber Elite Barbarians Furnace Ice Wizard
Goblin Gang
Knight Battle Ram Baby Dragon
Elite Barbarians
Bomber Knight Battle Ram Furnace
Battle Ram
Knight Bomber Goblin Gang Elite Barbarians Furnace Baby Dragon
Furnace
Knight Elite Barbarians Battle Ram Baby Dragon
Baby Dragon
Knight Bomber Goblin Gang Battle Ram Furnace Ice Wizard
Ice Wizard
Knight Baby Dragon

Defense Synergies 4 6

Bomber
Knight
Knight
Bomber Goblin Gang Ice Wizard Furnace Baby Dragon
Goblin Gang
Knight Furnace Ice Wizard
Elite Barbarians
Battle Ram
Furnace
Knight Goblin Gang Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Knight Furnace
Ice Wizard
Knight Baby Dragon Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon
Elite Barbarians Bomber Knight Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Bomber Knight Elite Barbarians Ice Wizard
Elite Barbarians Bomber Knight Goblin Gang Furnace Ice Wizard
Bomber Elite Barbarians
Goblin Gang Bomber Furnace Baby Dragon Ice Wizard
Furnace Goblin Gang Baby Dragon Ice Wizard
Baby Dragon
Goblin Gang Elite Barbarians Furnace Ice Wizard
Knight Goblin Gang Elite Barbarians Bomber Ice Wizard
Goblin Gang Ice Wizard Bomber Knight Furnace Baby Dragon
Goblin Gang Furnace Baby Dragon Ice Wizard
Furnace Bomber Knight Goblin Gang Elite Barbarians Ice Wizard
Bomber Goblin Gang Furnace Baby Dragon
Elite Barbarians Knight Goblin Gang Furnace
Goblin Gang Elite Barbarians Furnace
Bomber Knight Goblin Gang Elite Barbarians Furnace
Bomber Knight Goblin Gang Elite Barbarians Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon Bomber Knight Ice Wizard
Elite Barbarians
Bomber Goblin Gang Knight Elite Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Furnace
Bomber Knight Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Knight Elite Barbarians Furnace
Goblin Gang Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Furnace Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Knight Elite Barbarians Furnace Ice Wizard
Knight Elite Barbarians
Knight Elite Barbarians Baby Dragon
Goblin Gang
Knight Elite Barbarians
Elite Barbarians
Elite Barbarians Knight Goblin Gang
Bomber Furnace Baby Dragon
Goblin Gang Elite Barbarians Bomber Knight Furnace Baby Dragon
Bomber Elite Barbarians Baby Dragon Ice Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Knight
Bomber Furnace Baby Dragon
Furnace Baby Dragon Ice Wizard
Bomber Furnace Baby Dragon
Baby Dragon Ice Wizard
Goblin Gang Elite Barbarians
Knight
Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Furnace Baby Dragon
Bomber Furnace Baby Dragon
Furnace Baby Dragon
Bomber
Bomber Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Bomber Furnace Baby Dragon Ice Wizard
Baby Dragon Ice Wizard
Baby Dragon
Baby Dragon
Elite Barbarians Furnace Baby Dragon Ice Wizard
Elite Barbarians
Bomber
Goblin Gang
Baby Dragon Ice Wizard
Knight Goblin Gang Baby Dragon
Bomber Baby Dragon
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon

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