My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Rune Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Prince
Giant Snowball
Bomber Mega Minion
Zap
Bomber Prince
Barbarian Barrel
Bomber Knight Elite Barbarians
The Log
Bomber Elite Barbarians Prince
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Mega Minion Prince
Fireball
Bomber Elite Barbarians Mega Minion
Poison
Bomber Mega Minion
Lightning
Knight Elite Barbarians Mega Minion Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Rune Giant Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Mega Minion Fireball Rune Giant Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Prince
Knight
Mega Minion Bomber Elite Barbarians Fireball Prince
Elite Barbarians
Rage Bomber Knight Fireball
Mega Minion
Knight Fireball
Fireball
Knight Elite Barbarians Mega Minion
Rage
Elite Barbarians Prince
Rune Giant
Prince
Bomber Knight Rage

Defense Synergies 2 2

Bomber
Knight
Knight
Bomber Mega Minion Fireball
Elite Barbarians
Mega Minion
Mega Minion
Knight Elite Barbarians
Fireball
Knight
Rage
Rune Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Fireball
Elite Barbarians Knight Mega Minion Prince
Prince Bomber Knight Elite Barbarians Mega Minion
Elite Barbarians Prince Knight Mega Minion
Bomber Elite Barbarians Fireball Prince
Fireball Bomber Mega Minion
Mega Minion Fireball
Fireball
Elite Barbarians Prince
Knight Elite Barbarians Bomber Prince
Bomber Knight Mega Minion Fireball
Mega Minion Fireball
Prince Bomber Knight Elite Barbarians Fireball
Bomber Fireball Mega Minion Prince
Elite Barbarians Knight Prince
Elite Barbarians Fireball Prince
Bomber Knight Elite Barbarians Fireball Prince
Fireball Bomber Knight Elite Barbarians Mega Minion Prince
Bomber Knight Mega Minion Fireball
Elite Barbarians Prince
Bomber Knight Elite Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Prince
Fireball Bomber Knight Elite Barbarians Mega Minion Prince
Knight Elite Barbarians Prince
Prince Knight Elite Barbarians Fireball
Knight Elite Barbarians Prince
Fireball
Prince Knight Elite Barbarians Mega Minion Fireball
Knight Elite Barbarians Prince
Knight Elite Barbarians Mega Minion Fireball Prince
Mega Minion
Knight Elite Barbarians Mega Minion Prince
Elite Barbarians Fireball Prince
Elite Barbarians Prince Knight Fireball
Bomber Fireball
Elite Barbarians Bomber Knight Mega Minion Fireball Prince
Bomber Elite Barbarians Mega Minion Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball Prince
Bomber Fireball
Fireball Mega Minion
Bomber
Fireball
Fireball
Elite Barbarians Fireball Prince
Knight Fireball Prince
Fireball
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Prince
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Mega Minion Fireball Prince
Bomber Fireball
Fireball Prince
Fireball
Prince
Fireball
Bomber Fireball
Mega Minion
Fireball
Fireball Prince
Fireball
Elite Barbarians Fireball
Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Bomber Fireball
Fireball
Prince
Fireball
Fireball Prince
Fireball Mega Minion
Fireball
Fireball Knight Mega Minion Prince
Bomber Fireball
Fireball
Elite Barbarians Mega Minion Prince
Elite Barbarians Fireball
Fireball
Fireball Prince
Prince
Fireball

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