My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Bomber Musketeer Goblin Barrel Skeleton Army Ram Rider
Zap
Bomber Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Bomber Knight Elite Barbarians Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Bomber Elite Barbarians Musketeer Goblin Barrel Skeleton Army Ram Rider
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Knight Elite Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Ram Rider
Fireball
Bomber Elite Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Ram Rider
Poison
Bomber Musketeer Wizard Skeleton Army
Lightning
Knight Elite Barbarians Musketeer Wizard Ram Rider
Rocket
Elite Barbarians Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Barrel Skeleton Army Musketeer Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Ram Rider
Knight
Musketeer Goblin Barrel Bomber Elite Barbarians Wizard Ram Rider
Elite Barbarians
Bomber Knight Wizard
Musketeer
Knight Ram Rider
Wizard
Knight Elite Barbarians Ram Rider
Goblin Barrel
Knight Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Ram Rider
Bomber Knight Musketeer Wizard Goblin Barrel

Defense Synergies 2 6

Bomber
Knight
Knight
Bomber Musketeer Wizard Skeleton Army
Elite Barbarians
Wizard
Musketeer
Knight Skeleton Army Ram Rider
Wizard
Knight Elite Barbarians Skeleton Army
Goblin Barrel
Skeleton Army
Knight Musketeer Wizard
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Wizard Ram Rider
Elite Barbarians Skeleton Army Knight Musketeer Ram Rider
Skeleton Army Ram Rider Bomber Knight Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Knight Musketeer Ram Rider
Bomber Elite Barbarians Skeleton Army
Skeleton Army Bomber Musketeer
Musketeer Ram Rider Wizard
Musketeer Ram Rider
Elite Barbarians Musketeer Skeleton Army
Knight Elite Barbarians Skeleton Army Bomber Musketeer
Skeleton Army Bomber Knight Musketeer Wizard Ram Rider
Musketeer Wizard Ram Rider
Skeleton Army Bomber Knight Elite Barbarians Musketeer Wizard Ram Rider
Bomber Wizard Skeleton Army
Elite Barbarians Skeleton Army Knight Ram Rider
Skeleton Army Elite Barbarians Ram Rider
Wizard Bomber Knight Elite Barbarians Musketeer Skeleton Army
Bomber Knight Elite Barbarians Musketeer Wizard Skeleton Army Ram Rider
Wizard Bomber Knight Musketeer Ram Rider
Elite Barbarians Musketeer Ram Rider
Bomber Wizard Skeleton Army Knight Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Bomber Knight Elite Barbarians Musketeer Wizard
Skeleton Army Knight Elite Barbarians Musketeer Ram Rider
Skeleton Army Knight Elite Barbarians Musketeer Ram Rider
Knight Elite Barbarians Musketeer Skeleton Army Ram Rider
Wizard Musketeer Ram Rider
Skeleton Army Knight Elite Barbarians Musketeer Ram Rider
Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army
Musketeer Skeleton Army
Knight Elite Barbarians Musketeer
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Knight Wizard Ram Rider
Wizard Bomber Musketeer Skeleton Army
Elite Barbarians Skeleton Army Bomber Knight Musketeer
Bomber Elite Barbarians Musketeer Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer Ram Rider
Knight Musketeer
Bomber Wizard
Wizard Musketeer Ram Rider
Bomber Musketeer Wizard
Wizard Ram Rider
Wizard Ram Rider
Elite Barbarians Musketeer
Knight Musketeer Wizard Ram Rider
Musketeer Wizard
Knight Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Bomber Musketeer Wizard
Musketeer Wizard
Bomber
Bomber Musketeer Wizard
Bomber Wizard
Musketeer
Wizard
Musketeer
Musketeer
Bomber Wizard
Musketeer Wizard Ram Rider
Musketeer Wizard Ram Rider
Musketeer
Elite Barbarians Musketeer Wizard
Musketeer Wizard
Elite Barbarians
Bomber Musketeer Wizard
Wizard
Musketeer Skeleton Army
Musketeer Wizard Ram Rider
Knight Musketeer Wizard
Bomber Musketeer Wizard
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer
Wizard

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