My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant
Giant Snowball
Bomber Minions Goblin Gang
Zap
Bomber Minions Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Valkyrie Royal Ghost
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Valkyrie Royal Ghost
Fireball
Bomber Minions Goblin Gang
Poison
Bomber Minions Goblin Gang
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Royal Ghost Fireball Valkyrie Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Gang Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Valkyrie
Minions
Giant Bomber Valkyrie
Goblin Gang
Valkyrie Giant Royal Ghost
Fireball
Giant Golden Knight
Valkyrie
Bomber Minions Goblin Gang Giant Royal Ghost
Giant
Bomber Minions Goblin Gang Fireball Valkyrie Royal Ghost
Royal Ghost
Goblin Gang Valkyrie Giant Golden Knight
Golden Knight
Fireball Royal Ghost

Defense Synergies 1 7

Bomber
Valkyrie Royal Ghost Golden Knight
Minions
Valkyrie Golden Knight
Goblin Gang
Valkyrie
Fireball
Valkyrie Golden Knight
Valkyrie
Minions Bomber Goblin Gang Fireball
Giant
Royal Ghost
Bomber
Golden Knight
Bomber Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie Golden Knight
Minions Goblin Gang Valkyrie
Goblin Gang Bomber Minions Valkyrie
Minions Goblin Gang Valkyrie
Bomber Fireball Valkyrie
Goblin Gang Fireball Bomber Minions Valkyrie Royal Ghost
Minions Goblin Gang Fireball
Fireball Valkyrie Golden Knight
Minions Goblin Gang
Goblin Gang Bomber Valkyrie Royal Ghost
Minions Goblin Gang Valkyrie Bomber Fireball Royal Ghost
Minions Goblin Gang Fireball
Bomber Minions Goblin Gang Fireball Valkyrie
Bomber Fireball Valkyrie Minions Goblin Gang Royal Ghost Golden Knight
Goblin Gang
Goblin Gang Fireball
Bomber Minions Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bomber Minions Goblin Gang Royal Ghost Golden Knight
Valkyrie Bomber Minions Fireball Royal Ghost
Bomber Goblin Gang Valkyrie Royal Ghost Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Royal Ghost
Fireball Bomber Goblin Gang Valkyrie Royal Ghost
Goblin Gang Minions Valkyrie Golden Knight
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie
Fireball Minions Goblin Gang
Goblin Gang Minions Fireball Valkyrie
Valkyrie
Minions Fireball Valkyrie
Goblin Gang
Minions Valkyrie Golden Knight
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Golden Knight
Bomber Fireball Valkyrie
Goblin Gang Bomber Minions Fireball Valkyrie Golden Knight
Minions Valkyrie Bomber Fireball Royal Ghost Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Royal Ghost Golden Knight
Fireball Royal Ghost Golden Knight
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Minions
Bomber
Fireball
Fireball Golden Knight
Minions Goblin Gang Fireball
Fireball Valkyrie Golden Knight
Fireball
Fireball Golden Knight
Minions Fireball
Fireball
Bomber Fireball Golden Knight
Fireball
Fireball
Bomber Minions
Bomber Fireball
Bomber Fireball Valkyrie Golden Knight
Minions Fireball
Fireball
Fireball
Bomber Fireball Valkyrie
Fireball Royal Ghost Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Fireball
Minions Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Gang Valkyrie
Bomber Fireball
Fireball
Minions Goblin Gang Fireball Golden Knight
Fireball
Fireball Royal Ghost Golden Knight
Fireball

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