My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Baby Dragon Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Valkyrie Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Valkyrie Wizard Baby Dragon Lumberjack
Fireball
Bomber Minions Wizard Baby Dragon Lumberjack
Poison
Bomber Minions Wizard
Lightning
Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Valkyrie Baby Dragon Lumberjack Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Minions Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie Baby Dragon Lumberjack
Minions
Bomber Valkyrie Baby Dragon Lumberjack
Valkyrie
Lumberjack Bomber Minions Wizard Baby Dragon
Wizard
Valkyrie Lumberjack
Baby Dragon
Bomber Minions Valkyrie Electro Giant Lumberjack
Electro Giant
Baby Dragon Lumberjack
The Log
Lumberjack
Lumberjack
Valkyrie Bomber Minions Wizard Baby Dragon Electro Giant The Log

Defense Synergies 1 15

Bomber
Valkyrie Electro Giant The Log
Minions
Valkyrie Baby Dragon The Log Lumberjack
Valkyrie
Minions Bomber Wizard Baby Dragon The Log Lumberjack
Wizard
Valkyrie The Log Lumberjack
Baby Dragon
Minions Valkyrie The Log Lumberjack
Electro Giant
Bomber
The Log
Bomber Minions Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack
Minions Valkyrie Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Wizard Baby Dragon The Log
Lumberjack Minions Valkyrie The Log
Lumberjack Bomber Minions Valkyrie
Lumberjack Minions Valkyrie
Bomber Valkyrie The Log Lumberjack
The Log Bomber Minions Valkyrie Baby Dragon Lumberjack
Minions Wizard Baby Dragon
Valkyrie Baby Dragon Electro Giant The Log
Minions Lumberjack
Bomber Valkyrie Lumberjack
Minions Valkyrie Bomber Wizard Baby Dragon Electro Giant The Log Lumberjack
Minions Wizard Baby Dragon
Lumberjack Bomber Minions Valkyrie Wizard The Log
Bomber Valkyrie Wizard Minions Baby Dragon The Log Lumberjack
Lumberjack
Electro Giant The Log Lumberjack
Wizard Bomber Minions Valkyrie Lumberjack
Valkyrie Bomber Minions Wizard Baby Dragon The Log Lumberjack
Valkyrie Wizard Baby Dragon The Log Bomber Minions Lumberjack
Lumberjack
Bomber Valkyrie Wizard Minions Baby Dragon Electro Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Giant
Bomber Valkyrie Wizard Baby Dragon The Log Lumberjack
Lumberjack Minions Valkyrie The Log
Valkyrie Lumberjack The Log
Valkyrie Lumberjack
Wizard Electro Giant Minions Baby Dragon
Minions Valkyrie Lumberjack
Valkyrie Lumberjack
Minions Valkyrie Baby Dragon The Log
Minions Valkyrie Lumberjack
Valkyrie Electro Giant The Log
Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie Baby Dragon Electro Giant
Electro Giant Bomber Minions Valkyrie Baby Dragon The Log Lumberjack
Minions Valkyrie Bomber Wizard Baby Dragon Electro Giant The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Bomber Wizard Valkyrie Baby Dragon The Log
Wizard Electro Giant Minions Baby Dragon
Bomber Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Minions Lumberjack
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Bomber Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bomber Minions
Bomber Wizard Baby Dragon The Log
Bomber Valkyrie Wizard Baby Dragon Electro Giant The Log
Minions Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Electro Giant The Log Bomber Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Electro Giant
Minions Wizard Electro Giant
Bomber Wizard The Log
Wizard The Log
Minions
Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon Lumberjack
The Log Bomber Wizard Baby Dragon
Electro Giant
Electro Giant Minions Baby Dragon The Log
Baby Dragon Electro Giant The Log
Wizard

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