My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Zappies Goblin Barrel
Zap
Bomber Mortar Zappies Goblin Barrel
Barbarian Barrel
Bomber Mortar Valkyrie Zappies Goblin Barrel Electro Wizard
The Log
Bomber Mini P.E.K.K.A Zappies Goblin Barrel
Earthquake
Bomber Mortar Zappies Goblin Barrel
Arrows
Bomber Zappies Goblin Barrel
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Zappies Goblin Barrel Electro Wizard
Fireball
Bomber Mortar Zappies Goblin Barrel Electro Wizard
Poison
Bomber Mortar Zappies Electro Wizard
Lightning
Mortar Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Mortar Mini P.E.K.K.A Valkyrie Zappies Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Mortar Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Mini P.E.K.K.A Valkyrie
Mortar
Bomber Zappies
Mini P.E.K.K.A
Bomber Valkyrie Electro Wizard
Valkyrie
Goblin Barrel Bomber Mini P.E.K.K.A Zappies Electro Wizard
Zappies
Mortar Valkyrie Goblin Barrel
Goblin Barrel
Valkyrie Zappies
Freeze
Electro Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 14

Bomber
Mortar Mini P.E.K.K.A Valkyrie Electro Wizard
Mortar
Bomber Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Valkyrie Freeze
Valkyrie
Bomber Mortar Mini P.E.K.K.A Zappies Freeze Electro Wizard
Zappies
Mortar Valkyrie Electro Wizard
Goblin Barrel
Freeze
Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Mortar Valkyrie Zappies Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Mortar Valkyrie Zappies Electro Wizard
Mortar Mini P.E.K.K.A Bomber Valkyrie Zappies Freeze Electro Wizard
Mini P.E.K.K.A Mortar Valkyrie Zappies Electro Wizard
Bomber Mini P.E.K.K.A Valkyrie
Freeze Bomber Valkyrie Zappies Electro Wizard
Electro Wizard Mortar Zappies Freeze
Valkyrie Electro Wizard
Mini P.E.K.K.A Zappies Mortar
Bomber Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Valkyrie Electro Wizard Bomber Zappies Freeze
Zappies Electro Wizard
Mortar Mini P.E.K.K.A Bomber Valkyrie Zappies Freeze Electro Wizard
Bomber Valkyrie Mortar Mini P.E.K.K.A Zappies Freeze Electro Wizard
Mini P.E.K.K.A Mortar Zappies Electro Wizard
Mortar Mini P.E.K.K.A Zappies Freeze Electro Wizard
Bomber Mortar Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Mortar Valkyrie Bomber Zappies Electro Wizard
Mortar Valkyrie Freeze Bomber Zappies Electro Wizard
Mini P.E.K.K.A Mortar Zappies Electro Wizard
Bomber Valkyrie Mini P.E.K.K.A Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Electro Wizard Bomber Mortar Mini P.E.K.K.A Valkyrie
Zappies Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies
Zappies Freeze Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies
Freeze Electro Wizard Mortar Mini P.E.K.K.A Valkyrie Zappies
Zappies
Mini P.E.K.K.A Valkyrie Zappies
Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies
Bomber Valkyrie Zappies
Zappies Electro Wizard Bomber Mortar Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Bomber Mini P.E.K.K.A Zappies Freeze Electro Wizard
Bomber Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Freeze
Mortar Electro Wizard
Valkyrie Freeze
Bomber Mortar Valkyrie
Freeze
Bomber Mortar
Freeze
Mortar
Mini P.E.K.K.A Electro Wizard
Mortar Valkyrie Electro Wizard
Mortar
Mortar Freeze
Mortar
Bomber Mortar
Mortar
Mortar Freeze
Bomber Mini P.E.K.K.A
Bomber Mortar Mini P.E.K.K.A Electro Wizard
Bomber Mortar Valkyrie
Mortar
Freeze Bomber Mortar Valkyrie
Mortar Electro Wizard
Mortar
Mortar
Electro Wizard
Electro Wizard Zappies Freeze
Mini P.E.K.K.A
Bomber Mortar
Zappies Freeze Electro Wizard
Electro Wizard Zappies Freeze
Zappies Electro Wizard
Freeze
Mini P.E.K.K.A Valkyrie Electro Wizard
Bomber Mortar
Zappies Freeze Electro Wizard
Zappies Electro Wizard
Mortar Freeze Electro Wizard
Mortar

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