My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Baby Dragon Witch Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Sparky
Giant Snowball
Bomber Musketeer Skeleton Army Baby Dragon Witch
Zap
Bomber Skeleton Army Witch Sparky
Barbarian Barrel
Bomber Musketeer Wizard Skeleton Army Witch Magic Archer Sparky
The Log
Bomber Musketeer Skeleton Army Witch Sparky
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Musketeer Wizard Skeleton Army Baby Dragon Witch Magic Archer Sparky
Fireball
Bomber Musketeer Wizard Skeleton Army Baby Dragon Witch Magic Archer Sparky
Poison
Bomber Musketeer Wizard Skeleton Army Witch Magic Archer Sparky
Lightning
Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Rocket
Musketeer Wizard Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Musketeer Baby Dragon Magic Archer Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Musketeer Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Sparky
Musketeer
Baby Dragon
Wizard
Sparky
Skeleton Army
Sparky
Baby Dragon
Bomber Musketeer Witch Sparky
Witch
Baby Dragon
Magic Archer
Sparky
Bomber Wizard Skeleton Army Baby Dragon

Defense Synergies 0 6

Bomber
Musketeer
Skeleton Army Baby Dragon
Wizard
Skeleton Army
Skeleton Army
Musketeer Wizard Magic Archer Sparky
Baby Dragon
Musketeer Witch
Witch
Baby Dragon
Magic Archer
Skeleton Army
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard Baby Dragon Magic Archer Sparky
Skeleton Army Sparky Musketeer Witch
Skeleton Army Witch Sparky Bomber Musketeer
Skeleton Army Witch Sparky Musketeer
Bomber Skeleton Army Sparky
Skeleton Army Bomber Musketeer Baby Dragon Magic Archer
Musketeer Wizard Baby Dragon Witch Magic Archer
Musketeer Baby Dragon Magic Archer Sparky
Witch Sparky Musketeer Skeleton Army
Skeleton Army Bomber Musketeer Sparky
Skeleton Army Witch Bomber Musketeer Wizard Baby Dragon Magic Archer
Musketeer Wizard Baby Dragon Witch Magic Archer
Skeleton Army Sparky Bomber Musketeer Wizard Witch
Bomber Wizard Skeleton Army Sparky Baby Dragon Witch Magic Archer
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Bomber Musketeer Skeleton Army Witch
Bomber Musketeer Wizard Skeleton Army Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Bomber Musketeer Magic Archer
Sparky Musketeer
Bomber Wizard Skeleton Army Musketeer Baby Dragon Witch Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Sparky
Bomber Musketeer Wizard Baby Dragon Magic Archer
Skeleton Army Musketeer Witch Sparky
Skeleton Army Musketeer Sparky
Musketeer Skeleton Army Witch Sparky
Wizard Musketeer Baby Dragon Witch Magic Archer
Skeleton Army Sparky Musketeer Witch
Skeleton Army Sparky
Skeleton Army Baby Dragon Witch Magic Archer Sparky
Witch Musketeer Skeleton Army Sparky
Musketeer Witch Sparky
Skeleton Army
Skeleton Army Wizard Witch Sparky
Wizard Bomber Musketeer Skeleton Army Baby Dragon Witch Magic Archer Sparky
Skeleton Army Witch Sparky Bomber Musketeer Baby Dragon Magic Archer
Bomber Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Musketeer Sparky
Bomber Wizard Baby Dragon Magic Archer Sparky
Wizard Musketeer Baby Dragon Witch Magic Archer
Bomber Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Wizard Baby Dragon Magic Archer
Wizard
Musketeer Sparky
Musketeer Wizard Magic Archer Sparky
Musketeer Wizard Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer Sparky
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer Sparky
Bomber Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Magic Archer Musketeer Wizard Baby Dragon Sparky
Sparky
Bomber Sparky
Bomber Musketeer Wizard Baby Dragon Magic Archer Sparky
Bomber Wizard Baby Dragon Witch Magic Archer
Musketeer Baby Dragon Magic Archer Sparky
Wizard
Musketeer Sparky
Musketeer Baby Dragon
Bomber Wizard Baby Dragon Witch Magic Archer Sparky
Witch
Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Musketeer Baby Dragon Magic Archer Sparky
Musketeer Wizard Baby Dragon Witch Magic Archer Sparky
Musketeer Wizard Witch
Sparky
Bomber Musketeer Wizard Magic Archer Sparky
Magic Archer Sparky
Sparky
Wizard Magic Archer Sparky
Musketeer Skeleton Army Witch Magic Archer
Musketeer Wizard Baby Dragon Witch Magic Archer
Musketeer Wizard Baby Dragon Magic Archer Sparky
Bomber Musketeer Wizard Baby Dragon Magic Archer
Sparky
Musketeer Sparky
Musketeer Baby Dragon Witch Magic Archer Sparky
Musketeer Witch Magic Archer
Musketeer Baby Dragon Witch Magic Archer Sparky
Sparky
Wizard Sparky

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