My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Bomber Dart Goblin Skeleton Army Inferno Dragon
Zap
Bomber Royal Giant Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Dart Goblin Skeleton Army Electro Wizard Magic Archer
The Log
Bomber Royal Giant Dart Goblin Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Dart Goblin Skeleton Army
Royal Delivery
Bomber Dart Goblin Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Fireball
Bomber Dart Goblin Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Poison
Bomber Dart Goblin Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Skeleton Army Poison Electro Wizard Inferno Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Dart Goblin Skeleton Army Poison

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Royal Giant
Bomber Dart Goblin Poison Electro Wizard Magic Archer
Dart Goblin
Royal Giant
Skeleton Army
Poison
Royal Giant
Electro Wizard
Royal Giant Magic Archer
Inferno Dragon
Magic Archer
Royal Giant Electro Wizard

Defense Synergies 0 11

Bomber
Electro Wizard
Royal Giant
Dart Goblin
Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Skeleton Army
Dart Goblin Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Wizard
Electro Wizard
Bomber Dart Goblin Skeleton Army Poison Inferno Dragon Magic Archer
Inferno Dragon
Dart Goblin Skeleton Army Electro Wizard
Magic Archer
Dart Goblin Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Dart Goblin Electro Wizard
Skeleton Army Bomber Dart Goblin Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Dart Goblin Electro Wizard
Bomber Skeleton Army Poison
Skeleton Army Bomber Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Inferno Dragon Poison Magic Archer
Dart Goblin Poison Electro Wizard Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army Bomber Dart Goblin Electro Wizard
Dart Goblin Skeleton Army Poison Electro Wizard Bomber Magic Archer
Inferno Dragon Dart Goblin Poison Electro Wizard Magic Archer
Skeleton Army Bomber Electro Wizard
Bomber Skeleton Army Dart Goblin Poison Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Electro Wizard Inferno Dragon
Bomber Skeleton Army Poison Electro Wizard
Bomber Dart Goblin Skeleton Army Electro Wizard Magic Archer
Poison Bomber Dart Goblin Electro Wizard Inferno Dragon Magic Archer
Dart Goblin Electro Wizard Inferno Dragon
Bomber Skeleton Army Dart Goblin Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Poison Electro Wizard Bomber Inferno Dragon Magic Archer
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Inferno Dragon
Poison Dart Goblin Electro Wizard Magic Archer
Skeleton Army Dart Goblin Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Skeleton Army Poison Inferno Dragon Magic Archer
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin
Skeleton Army Poison Electro Wizard
Skeleton Army
Bomber Dart Goblin Skeleton Army Magic Archer
Skeleton Army Electro Wizard Bomber Dart Goblin Poison Inferno Dragon Magic Archer
Poison Bomber Dart Goblin Electro Wizard Inferno Dragon Magic Archer
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Dart Goblin
Poison Dart Goblin Electro Wizard Magic Archer
Dart Goblin Poison Magic Archer
Dart Goblin Poison
Bomber Poison Magic Archer
Poison Dart Goblin Magic Archer
Bomber Dart Goblin Poison Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin
Poison Electro Wizard
Poison Dart Goblin Electro Wizard Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin Magic Archer
Dart Goblin Poison Magic Archer
Dart Goblin Poison Magic Archer
Bomber Dart Goblin Poison Magic Archer
Magic Archer Dart Goblin Poison
Poison
Bomber
Bomber Dart Goblin Poison Electro Wizard Magic Archer
Bomber Dart Goblin Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Bomber Magic Archer
Inferno Dragon
Poison Dart Goblin Electro Wizard Magic Archer
Poison Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin Poison
Poison Bomber Dart Goblin Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Electro Wizard Dart Goblin Skeleton Army Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer
Bomber Dart Goblin Poison Magic Archer
Poison
Dart Goblin
Dart Goblin Poison Electro Wizard Magic Archer
Dart Goblin Poison Electro Wizard Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer
Inferno Dragon
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: