My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Skeleton Army
Giant Snowball
Bomber Skeleton Dragons Barbarians Battle Ram Skeleton Army
Zap
Bomber Battle Ram Skeleton Army
Barbarian Barrel
Bomber Barbarians Battle Ram Skeleton Army
The Log
Bomber Barbarians Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Bomber Barbarians Skeleton Army
Arrows
Bomber Skeleton Dragons Skeleton Army
Royal Delivery
Bomber Skeleton Dragons Barbarians Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A
Fireball
Bomber Skeleton Dragons Barbarians Battle Ram Skeleton Army
Poison
Bomber Skeleton Dragons Barbarians Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Skeleton Dragons Mini P.E.K.K.A Battle Ram Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bomber Skeleton Dragons
Battle Ram
Bomber P.E.K.K.A
Rocket
Skeleton Army
P.E.K.K.A
Bomber Skeleton Dragons Battle Ram

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians
Skeleton Dragons Skeleton Army
Mini P.E.K.K.A
Bomber Skeleton Dragons Skeleton Army
Battle Ram
Rocket
Skeleton Army
Skeleton Dragons Barbarians Mini P.E.K.K.A
P.E.K.K.A
Bomber Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons
Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Bomber Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons
Bomber Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A
Skeleton Army Bomber Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons Barbarians P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Bomber Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Skeleton Army Bomber
Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Skeleton Dragons Rocket
Bomber Rocket Skeleton Army Skeleton Dragons Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Rocket Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Bomber Skeleton Dragons Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Bomber Skeleton Dragons Barbarians Skeleton Army
Bomber Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Bomber Skeleton Dragons Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Bomber Skeleton Dragons Mini P.E.K.K.A Rocket
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Rocket
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
Rocket P.E.K.K.A Skeleton Dragons Barbarians Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A
Bomber Skeleton Dragons Barbarians Skeleton Army
Barbarians Skeleton Army Bomber Skeleton Dragons Mini P.E.K.K.A Rocket P.E.K.K.A
Bomber Skeleton Dragons Barbarians Mini P.E.K.K.A P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Barbarians Rocket
Bomber Rocket Skeleton Dragons
Skeleton Dragons Rocket
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Mini P.E.K.K.A
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Bomber Skeleton Dragons
Skeleton Dragons Rocket
Rocket
Bomber Skeleton Dragons Mini P.E.K.K.A Rocket
Rocket Bomber Skeleton Dragons Mini P.E.K.K.A
Rocket Bomber Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons Barbarians
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons
Mini P.E.K.K.A
Bomber Skeleton Dragons Rocket
Rocket Skeleton Dragons
P.E.K.K.A
Rocket
Barbarians Rocket Skeleton Army
Rocket Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A Rocket
Bomber Skeleton Dragons
Rocket
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Rocket
Skeleton Dragons Rocket
Rocket
P.E.K.K.A
Skeleton Dragons Rocket

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