My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Suspicious Bush P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Bandit
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel Bandit
Barbarian Barrel
Bomber Goblin Barrel Bandit
The Log
Bomber Suspicious Bush Goblin Barrel Bandit
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Suspicious Bush Goblin Barrel
Royal Delivery
Bomber Goblin Barrel P.E.K.K.A Bandit
Fireball
Bomber Suspicious Bush Goblin Barrel Bandit
Poison
Bomber Suspicious Bush
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Suspicious Bush Rage Goblin Barrel Bandit Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Suspicious Bush Rage

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Bandit
Suspicious Bush
Fireball
Mirror
Mirror
Fireball Goblin Barrel
Rage
Goblin Barrel
Mirror P.E.K.K.A Bandit
P.E.K.K.A
Bomber Goblin Barrel
Bandit
Bomber Goblin Barrel

Defense Synergies 1 3

Bomber
P.E.K.K.A Bandit
Suspicious Bush
Fireball
Mirror Bandit
Mirror
Fireball
Rage
Goblin Barrel
P.E.K.K.A
Bomber
Bandit
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
P.E.K.K.A Bandit
P.E.K.K.A Bomber Bandit
P.E.K.K.A Bandit
Bomber Fireball P.E.K.K.A
Fireball Bomber Bandit
Fireball
Fireball P.E.K.K.A Bandit
P.E.K.K.A
Bomber Bandit
Bomber Fireball Bandit
Fireball
P.E.K.K.A Bomber Fireball Bandit
Bomber Fireball P.E.K.K.A
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Bomber Fireball P.E.K.K.A
Fireball Bomber Bandit
Bomber Fireball Bandit
P.E.K.K.A
Bomber Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Bomber
P.E.K.K.A Bandit
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Fireball
P.E.K.K.A Fireball Bandit
P.E.K.K.A
P.E.K.K.A Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Bomber Fireball
Bomber Fireball P.E.K.K.A
Bomber Fireball P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball
Fireball
Bomber
Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Bandit
Fireball Bandit
Fireball
Bomber
Bomber Fireball Bandit
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball
Fireball
Bomber Fireball Bandit
Fireball
P.E.K.K.A
Fireball
Fireball Bandit
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Fireball
Fireball Bandit
P.E.K.K.A
Fireball

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