My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Royal Ghost Bandit Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Bandit Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon Little Prince
Zap
Bomber Goblin Gang Bandit Inferno Dragon Little Prince
Barbarian Barrel
Bomber Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Little Prince
The Log
Bomber Goblin Gang Bandit Little Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Little Prince
Royal Delivery
Bomber Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Inferno Dragon Little Prince
Fireball
Bomber Goblin Gang Bandit Electro Wizard Inferno Dragon Little Prince
Poison
Bomber Goblin Gang Electro Wizard Little Prince
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Royal Ghost Bandit Little Prince Valkyrie Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Royal Ghost Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Bandit
Goblin Gang
Valkyrie Royal Ghost Bandit
Valkyrie
Bomber Goblin Gang Royal Ghost Bandit Electro Wizard Little Prince
Royal Ghost
Goblin Gang Valkyrie Bandit Electro Wizard Little Prince
Bandit
Bomber Goblin Gang Valkyrie Royal Ghost Electro Wizard Little Prince
Electro Wizard
Valkyrie Royal Ghost Bandit
Inferno Dragon
Little Prince
Valkyrie Royal Ghost Bandit

Defense Synergies 0 17

Bomber
Valkyrie Royal Ghost Bandit Electro Wizard
Goblin Gang
Valkyrie Bandit Electro Wizard Inferno Dragon
Valkyrie
Bomber Goblin Gang Bandit Electro Wizard Little Prince
Royal Ghost
Bomber Electro Wizard Little Prince
Bandit
Bomber Goblin Gang Valkyrie Electro Wizard Little Prince
Electro Wizard
Bomber Goblin Gang Valkyrie Royal Ghost Bandit Inferno Dragon Little Prince
Inferno Dragon
Goblin Gang Electro Wizard
Little Prince
Valkyrie Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Wizard
Inferno Dragon Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Bomber Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie Bandit Electro Wizard
Bomber Valkyrie
Goblin Gang Bomber Valkyrie Royal Ghost Bandit Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Little Prince
Valkyrie Bandit Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Bomber Valkyrie Royal Ghost Bandit Electro Wizard Little Prince
Goblin Gang Valkyrie Electro Wizard Bomber Royal Ghost Bandit
Inferno Dragon Goblin Gang Electro Wizard
Bomber Goblin Gang Valkyrie Bandit Electro Wizard
Bomber Valkyrie Goblin Gang Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard Inferno Dragon
Bomber Goblin Gang Valkyrie Electro Wizard
Valkyrie Bomber Goblin Gang Royal Ghost Bandit Electro Wizard Little Prince
Valkyrie Bomber Royal Ghost Bandit Electro Wizard Inferno Dragon Little Prince
Electro Wizard Inferno Dragon
Bomber Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Bomber Goblin Gang Valkyrie Royal Ghost Inferno Dragon
Goblin Gang Bandit Valkyrie Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Bandit Inferno Dragon
Goblin Gang Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Valkyrie Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie Electro Wizard
Goblin Gang Valkyrie Bandit
Bomber Valkyrie
Goblin Gang Electro Wizard Bomber Valkyrie Inferno Dragon Little Prince
Valkyrie Bomber Royal Ghost Electro Wizard Inferno Dragon
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Bandit
Royal Ghost Bandit Electro Wizard
Bandit
Valkyrie
Bomber Valkyrie
Bomber
Bandit
Goblin Gang Electro Wizard
Valkyrie Bandit Electro Wizard
Bandit
Bandit
Bomber Bandit
Bandit
Bomber
Bomber Bandit Electro Wizard
Bomber Valkyrie Little Prince
Bomber Valkyrie Little Prince
Inferno Dragon
Royal Ghost Bandit Electro Wizard
Bandit
Bandit
Electro Wizard Little Prince
Electro Wizard
Bomber Bandit
Electro Wizard
Electro Wizard Goblin Gang Bandit
Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Bomber
Goblin Gang Electro Wizard
Electro Wizard
Royal Ghost Bandit Electro Wizard Little Prince
Inferno Dragon

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