My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Rune Giant Prince Inferno Dragon Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince Inferno Dragon Sparky Mighty Miner
Giant Snowball
Bomber Skeleton Army Inferno Dragon Mighty Miner
Zap
Bomber Skeleton Army Prince Inferno Dragon Sparky Mighty Miner
Barbarian Barrel
Bomber Valkyrie Skeleton Army Sparky
The Log
Bomber Skeleton Army Prince Sparky
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Skeleton Army Prince Inferno Dragon Sparky
Fireball
Bomber Skeleton Army Inferno Dragon Sparky Mighty Miner
Poison
Bomber Skeleton Army Sparky
Lightning
Valkyrie Prince Inferno Dragon Sparky Mighty Miner
Rocket
Valkyrie Prince Inferno Dragon Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Rune Giant Prince Inferno Dragon Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Valkyrie Rune Giant Inferno Dragon Mighty Miner Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Valkyrie Rune Giant

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Prince Sparky
Valkyrie
Prince Bomber Sparky
Skeleton Army
Sparky
Rune Giant
Prince
Valkyrie Bomber
Inferno Dragon
Sparky
Bomber Valkyrie Skeleton Army
Mighty Miner

Defense Synergies 0 6

Bomber
Valkyrie
Valkyrie
Bomber Prince Sparky
Skeleton Army
Prince Inferno Dragon Sparky
Rune Giant
Prince
Valkyrie Skeleton Army
Inferno Dragon
Skeleton Army
Sparky
Valkyrie Skeleton Army
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Sparky
Skeleton Army Inferno Dragon Sparky Valkyrie Prince
Skeleton Army Prince Sparky Bomber Valkyrie Inferno Dragon
Skeleton Army Prince Inferno Dragon Sparky Valkyrie
Bomber Valkyrie Skeleton Army Prince Sparky
Skeleton Army Bomber Valkyrie
Inferno Dragon
Valkyrie Sparky
Inferno Dragon Sparky Mighty Miner Skeleton Army Prince
Skeleton Army Bomber Valkyrie Prince Sparky
Valkyrie Skeleton Army Bomber
Inferno Dragon
Skeleton Army Prince Sparky Bomber Valkyrie
Bomber Valkyrie Skeleton Army Sparky Prince
Skeleton Army Inferno Dragon Sparky Prince
Skeleton Army Prince Inferno Dragon Sparky
Sparky Bomber Valkyrie Skeleton Army Prince
Valkyrie Bomber Skeleton Army Prince
Valkyrie Bomber Inferno Dragon
Sparky Prince Inferno Dragon
Bomber Valkyrie Skeleton Army Prince Sparky
Inferno Dragon Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Sparky
Bomber Valkyrie Prince Inferno Dragon
Skeleton Army Valkyrie Prince Sparky
Valkyrie Skeleton Army Prince Sparky
Valkyrie Skeleton Army Prince Inferno Dragon Sparky Mighty Miner
Skeleton Army Prince Sparky Valkyrie
Mighty Miner Valkyrie Skeleton Army Prince Inferno Dragon Sparky
Valkyrie Skeleton Army Prince Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Valkyrie Prince Sparky
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Sparky
Bomber Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Bomber Valkyrie Prince Inferno Dragon Mighty Miner
Valkyrie Bomber Inferno Dragon Sparky Mighty Miner
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Prince Sparky
Bomber Valkyrie Sparky
Bomber Sparky
Prince Sparky
Valkyrie Prince Sparky
Sparky
Prince Sparky
Bomber Sparky
Sparky
Sparky
Bomber Sparky
Bomber Prince Sparky
Bomber Valkyrie
Prince Sparky
Prince Sparky
Bomber Valkyrie Sparky
Inferno Dragon
Sparky
Prince Sparky
Sparky
Sparky
Sparky
Bomber Sparky
Sparky
Mighty Miner Prince Sparky
Sparky
Skeleton Army Prince
Valkyrie Prince Sparky
Bomber
Sparky
Prince Sparky
Sparky
Prince Sparky
Prince Inferno Dragon Sparky
Sparky

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