My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Prince
Giant Snowball
Bomber Wall Breakers
Zap
Bomber Wall Breakers Prince
Barbarian Barrel
Bomber Valkyrie Wizard Wall Breakers Electro Wizard Magic Archer
The Log
Bomber Wall Breakers Prince
Earthquake
Bomber
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Valkyrie Wizard Wall Breakers Prince Electro Wizard Magic Archer
Fireball
Bomber Wizard Wall Breakers Electro Wizard Magic Archer
Poison
Bomber Wizard Electro Wizard Magic Archer
Lightning
Valkyrie Wizard Prince Electro Wizard Magic Archer
Rocket
Valkyrie Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Valkyrie Electro Wizard Magic Archer Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers The Log Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Prince
Valkyrie
Wall Breakers Prince Bomber Wizard Electro Wizard Magic Archer
Wizard
Valkyrie Prince
Wall Breakers
Valkyrie The Log Electro Wizard
Prince
Valkyrie Bomber Wizard The Log Electro Wizard Magic Archer
The Log
Wall Breakers Prince Magic Archer
Electro Wizard
Valkyrie Wall Breakers Prince Magic Archer
Magic Archer
Valkyrie Prince The Log Electro Wizard

Defense Synergies 1 16

Bomber
Valkyrie The Log Electro Wizard
Valkyrie
Bomber Wizard Prince The Log Electro Wizard Magic Archer
Wizard
Valkyrie Prince The Log Electro Wizard
Wall Breakers
Prince
The Log Valkyrie Wizard Electro Wizard Magic Archer
The Log
Prince Bomber Valkyrie Wizard Electro Wizard Magic Archer
Electro Wizard
Bomber Valkyrie Wizard Prince The Log Magic Archer
Magic Archer
Valkyrie Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard The Log Electro Wizard Magic Archer
Valkyrie Prince The Log Electro Wizard
Prince Bomber Valkyrie Electro Wizard
Prince Valkyrie Electro Wizard
Bomber Valkyrie Prince The Log
The Log Bomber Valkyrie Electro Wizard Magic Archer
Electro Wizard Wizard Magic Archer
Valkyrie The Log Electro Wizard Magic Archer
Prince
Bomber Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Bomber Wizard The Log Magic Archer
Wizard Electro Wizard Magic Archer
Prince Bomber Valkyrie Wizard The Log Electro Wizard
Bomber Valkyrie Wizard Prince The Log Electro Wizard Magic Archer
Prince Electro Wizard
Prince The Log Electro Wizard
Wizard Bomber Valkyrie Prince Electro Wizard
Valkyrie Bomber Wizard Prince The Log Electro Wizard Magic Archer
Valkyrie Wizard The Log Bomber Electro Wizard Magic Archer
Prince Electro Wizard
Bomber Valkyrie Wizard Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Bomber Valkyrie Wizard Prince The Log Magic Archer
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince
Wizard Electro Wizard Magic Archer
Prince Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Valkyrie Prince The Log Magic Archer
Valkyrie Prince
Valkyrie Prince The Log Electro Wizard
Prince Valkyrie Wizard
Wizard Bomber Valkyrie Magic Archer
Electro Wizard Bomber Valkyrie Prince The Log Magic Archer
Valkyrie Bomber Wizard The Log Electro Wizard Magic Archer
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Valkyrie Prince The Log
Bomber Wizard Valkyrie The Log Magic Archer
Wizard Magic Archer
Bomber Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Prince Electro Wizard
Valkyrie Wizard Prince The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Bomber Wizard The Log Magic Archer
Magic Archer Wizard The Log
Bomber
Bomber Wizard Prince The Log Electro Wizard Magic Archer
Bomber Valkyrie Wizard The Log Magic Archer
Prince The Log Magic Archer
Wizard
Prince The Log
The Log
The Log Bomber Valkyrie Wizard Magic Archer
The Log Wizard Electro Wizard Magic Archer
Wizard Prince The Log Magic Archer
The Log Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Bomber Wizard The Log Magic Archer
Electro Wizard Magic Archer
Prince
Wizard The Log Magic Archer
Electro Wizard Prince Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Valkyrie Wizard Prince Electro Wizard Magic Archer
The Log Bomber Wizard Magic Archer
Prince
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince The Log Electro Wizard Magic Archer
Prince
Wizard

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